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Silver Space Pirates[1] are the most resilient form of Zebesian Space Pirates encountered in Super Metroid.

Description[]

The first silver-colored Pirates are encountered as a pair stationed in Ridley's Hideout, specifically in the Monitor hall a few rooms prior to Samus's confrontation with Ridley, essentially making them his guards. They have a fully distinct behavior that sets them apart from all weaker Zebesians in the game, though the escape sequence in the rebuilt Tourian features a variant of these Silver Pirates that shares the same conduct as the latter.

The pair in Ridley's Hideout attack by throwing their claws at Samus, somersaulting, and by using two kick variations: one is a dive-kick they perform after jumping straight upwards, and the other is a close-range standing kick. They also do a short run that may result in colliding with Samus after they land from their dive-kicks. Silver Space Pirates are invulnerable to all types of weaponry, including the Screw Attack, in their normal state. However, when they make a diving kick at Samus, their armor briefly turns golden; this makes them temporarily identical to the weaker Yellow Pirates, at which point they are vulnerable to Samus' Missiles, Super Missiles, or Charge Beam shots. They take three Super Missiles or two charged shots of the Wave-Ice-Plasma Beam to kill in this yellow state. Defeating them opens up a Metal Door, allowing Samus to proceed to Ridley. These pirates are among the only enemies in the game to drop multiple pickups when defeated.

After defeating Mother Brain, Samus encounters more Silver Space Pirates throughout Tourian during the planet's self-destruct sequence, as well as a final pair stationed in the original Tourian's ruins (now part of Crateria). A single blast from Samus' newly-acquired Hyper Beam is enough to kill them, its power enabling it to pierce through their armor. Curiously, only the final pair in Crateria share the same attack patterns as Ridley's guards. None of them drop pickups upon defeat.

Development notes[]

Despite their identical appearances, the internal data of the game reveals that the Silver Pirates encountered after Mother Brain's defeat are actually a different group from the pair present in Lower Norfair. The Pirates inside new Tourian behave like other colored variants by walking back and forth or climbing on walls and responding to Samus' presence by shooting beams, with their health pool being between a Pink Pirate's and a Gold Pirate's. Meanwhile, the last two in the ruins of old Tourian possess the same abilities as the original pair but have the same health as Silver Pirates from new Tourian.

Finally, although Samus's regular weapons are not intended to work after acquiring the Hyper Beam, they can be enabled through glitches which reveal all Space Pirates in the escape sequence are actually vulnerable to her whole arsenal despite their silver rank. The lack of item drops after killing them is likely intentional from the developers' part to prevent the use of other weapons such as Missiles, which get fully depleted when Samus is first struck by Mother Brain's most powerful attack.

Trivia[]

  • Ridley's guards are in a room containing several monitors hanging from the ceiling. The screens display nothing, though the Silver Pirates' role as guards can lead to the assumption that the monitors are used for communication, and/or they're linked to security cameras.
  • The fact that the Silver Space Pirates turn yellow when jump-kicking imply that they have some sort of temporary shield or force field around them, which disengages for a short moment during this quick attack.
  • The Gold Space Pirates of Metroid Fusion behave very similarly to Silver Space Pirates in Super Metroid, as two must be defeated before access to Neo-Ridley is granted. These can only be damaged by attacking their backs, though the Screw Attack easily defeats them. The Gray Space Pirate from Metroid: Zero Mission is another resilient Zebesian type that must be defeated in order to open a door.

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