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The current title is from a guide or other published source.

Silver Space Pirates[1] are the most resilient form of Zebesian Space Pirates encountered in Super Metroid.

Description[]

They are stationed in Ridley's Hideout several rooms before Samus fights Ridley, essentially making them his guards. Another variant, behaving like normal Space Pirates, appears in the rebuilt Tourian during the escape.

The fighter variants always appear in pairs and have dull silver-colored armor. They are invulnerable to all types of weaponry, including the Screw Attack, in their normal state. However, when they make a diving kick at Samus, their armor briefly turns golden. This makes them temporarily identical to the weaker Yellow Pirates seen earlier in Ridley's Hideout. At this point, they are vulnerable to Samus' Missiles, Super Missiles, or Charge Beam shots. They take three Super Missiles or two charged shots of the Wave-Ice-Plasma Beam to kill in this state.

They attack by throwing their claws at Samus, somersaulting, and by using two kick variations, one of which is close-range. To defeat them, Samus must jump over them. This triggers them to somersault into the air and jump kick, leaving them vulnerable. Defeating them opens up a Metal Door, allowing Samus to proceed to Ridley. These pirates are among the only enemies in the game to drop multiple pickups when defeated.

After defeating Mother Brain, Samus encounters more Silver Space Pirates throughout Tourian during the planet's self-destruct sequence, as well as a final pair stationed in the original Tourian's ruins (now part of Crateria). A single blast from Samus' newly-acquired Hyper Beam is enough to kill them, its power enabling it to pierce through their armor. Curiously, only the final pair in Crateria share the same attack patterns as Ridley's guards. None of them drop pickups upon defeat.

Trivia[]

  • The fact that the Silver Space Pirates turn yellow when jump-kicking makes it plausible that they have some sort of temporary shield or force field around them, which disengages for a short moment when making a difficult movement.
  • The Gold Space Pirates of Metroid Fusion behave very similarly to Silver Space Pirates in Super Metroid, as two must be defeated before access to Neo-Ridley is granted. These can only be damaged by attacking their backs, though the Screw Attack easily defeats them. The Gray Space Pirate from Metroid: Zero Mission is another resilient Zebesian type that must be defeated in order to open a door.
  • Despite their identical appearances, the Silver Pirates encountered after Mother Brain's defeat are actually a different group from the pair present in Lower Norfair. The Pirates inside new Tourian behave like other colored variants by walking back and forth or climbing on walls and responding to Samus' presence by shooting beams. The internal data of the game reveals their health pool is between a Pink Pirate's and a Gold Pirate's. Meanwhile, the last two in the ruins of old Tourian possess the same abilities as the original pair but have the same health as Silver Pirates from new Tourian. Finally, although Samus' regular weapons are not unintended to work after acquiring the Hyper Beam, they can be enabled through glitches which reveal all Space Pirates in the escape sequence are actually vulnerable to her whole arsenal despite their silver rank. The absence item drops after killing them is likely intentional from the developers' part in order to prevent the use of other weapons.

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