The Space Jump (スペースジャンプ Supēsu Janpu ) is a highly advanced Chozo-designed movement system that allows Samus to Spin Jump repeatedly in midair. It is an upgrade for the Power Suit that debuted in Metroid II: Return of Samus, and has appeared in every 2D game since. It's chronologically first discovered by Samus Aran during the events of Metroid: Zero Mission.
- 1 Functionality and Locations
- 2 3-D appearances
- 3 Official data
- 3.1 Metroid II manual
- 3.2 Super Metroid manual
- 3.3 Super Metroid Players' Guide
- 3.4 Metroid Fusion manual
- 3.5 Metroid Fusion acquisition message
- 3.6 Zero Mission Samus Screen data
- 3.7 Official Metroid: Other M Web site
- 3.8 Metroid: Other M manual
- 3.9 Metroid: Other M Samus Screen data
- 3.10 Metroid: Other M on-screen tutorial
- 3.11 Metroid: Samus Returns Overview Trailer
- 3.12 Metroid: Samus Returns Samus Screen data
- 4 Trivia
- 5 Gallery
Functionality and Locations
The speed of the Spin Jump generated by this upgrade is extremely quick, making Samus's crouched appearance during these jumps blurred. Samus can scale any height with this upgrade (with the exception of narrow red spikes), and in combination with the Screw Attack, this upgrade becomes a deadly weapon. In the first two games it appears in, the jump button must be tapped rhythmically in order to continually jump, making it hard to lose height while space jumping. In later games though, tapping the jump button any time after the peak of the last jump will result in a Space Jump.
In Metroid: Samus Returns, the upgrade is obtained in Area 4 after Samus escapes the Diggernaut which spits out the Item Sphere containing the Space Jump after assuming it has killed Samus with its drill arm, unaware she had used the Morph Ball to hide safely in a hole in the wall. It is implied that this Item Sphere was originally held by the destroyed Chozo Statue that Samus encounters shortly before she is confronted and chased by the Diggernaut's drill arm. Unlike in other 2D games, the Space Jump in Samus Returns curiously lacks the blurred motion and has her spin jumping normally.
In Metroid: Other M, Samus has the Space Jump and Screw Attack by default, but does not use them or many of her other power-ups until authorized to by Adam. She self-authorizes both items when they become necessary to cross a chasm after a bridge over it was retracted.
The Space Jump appeared as Space Jump Boots in Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption; the Space Jump Boots merely gave Samus a double jump instead of the infinite mid-air jump given by the original upgrade. The functionality of the original Space Jump is somewhat retained in the Screw Attack in Metroid Prime 2 and 3, which allows Samus to make a total of five mid-air jumps. Metroid Prime Hunters included the Jump Boots as a starting ability, allowing for a single mid-air jump if the player walks off of an edge. Samus has a maximum of two mid-air jumps in the Super Smash Bros. series (if her Up-B attack, the Screw Attack, is also used).
In Metroid: Other M, Samus is still capable of limitlessly jumping in mid-air, but she is unable to gain altitude like she could in the 2D games. However, it does slightly increase Samus' jump height, in that it functions somewhat like the Hi-Jump Boots.
Metroid II manual
"With this item Samus can jump continuously through the air while spin jumping. Learn how to use this item effectively by hitting the jump button again before she touches the ground and Samus will be able to do a perpetual jump. It may require some practice, but keep trying!"
Super Metroid manual
"With the Space Jump Boots, Samus can jump continuously in the air and fly through open areas. To operate this item, press the jump button just after Samus peaks in a somersault jump."
- Beam Power Ups (page 13)
- "Bestows almost bird-like powers of flight. Repeatedly press [A].
- The Space Jump (page 63)
- "A handsome prize for defeating Draygon - the Space Jump gives you near super human powers."
Metroid Fusion manual
"Perform consecutive Spin Jumps. With practice, it's possible to use the propulsion to "fly"."
Metroid Fusion acquisition message
"Space Jump ability recovered. Somersault continually in air."
Zero Mission Samus Screen data
"Somersault continually in the air. Use A mid-somersault to jump again."
Official Metroid: Other M Web site
"Gravity is no match for the Space Jump, an ability that allows Samus to leap continuously in the air without touching the ground."
Metroid: Other M manual
"Press 2 during a spin jump to perform another spin jump. Note: If you continue to press 2, you will continue to space-jump."
Metroid: Other M Samus Screen data
"Effect: Lets Samus do consecutive spin jumps.
Controls: While spin-jumping, press 2 repeatedly."
Metroid: Other M on-screen tutorial
Perform consecutive jumps by pressing 2 while jumping.
Enables continuous upward momentum.
Metroid: Samus Returns Samus Screen data
"The Space Jump allows you to jump repeatedly in midair. Spin Jump and then press [B] at the right time to jump again."
- Unlike in later appearances, the Space Jump in Return of Samus does not produce a unique sound.
- In Super Metroid, Samus can still Wall Jump after obtaining the Space Jump. This is otherwise disabled in Fusion and Zero Mission.
- Despite radical differences between suits, Samus's Space Jump sprites in Metroid Fusion are reused in Zero Mission (albeit with a different palette).
- Page 109 of Metroid Fusion: The Official Nintendo Player's Guide refers to the upgrade as the Space-Jump.
|High Jump Boots | Space Jump | Speed Booster |
Jump Boots | Space Jump Boots | Jet Boots
|Power Suit movement systems|
|Thrusters||Screw Attack • Gravity Boost • Speed Booster • SenseMove|
|Boots||High Jump Boots • Space Jump • Jump Boots • Space Jump Boots|
|Morph Ball||Spring Ball • Spider Ball • Boost Ball|
|Arm Cannon||Grapple Beam|