The Speed Booster (スピードブースター Supīdo Būsutā ) is a power-up commonly found in Metroid games excluding the Prime series. It greatly increases Samus Aran's running speed and allows her to use powerful moves such as Shinespark.
According to the Metroid Fusion and Metroid: Zero Mission Instruction Manuals, the Speed Booster allows Samus to run at "supersonic speeds."
The Speed Booster, as the name suggests, will greatly increase Samus's speed whilst she runs. She also becomes invincible, as noted in the Super Metroid instruction manual, although this is contradicted in-game. In Super Metroid, the Speed Booster would only activate if holding the dash button. In most later games it activates automatically after a certain distance due to the removal of the dash button. In Metroid Dread, it is activated by clicking the left analog stick while running.
The start-up time for the Speed Booster differs in each of the Metroid games that features this upgrade, thus making it a game-mechanic. In Super Metroid it takes about 1 second. In Metroid Fusion and Metroid: Zero Mission it takes about 2 seconds. In Metroid: Other M it takes 5.317 seconds (319 frames).
The Speed Booster is notable for being used in intricate, difficult puzzles for expansions, though it is actually required to advance further in the game on occasion. Also, the Speed Booster has been shown to be quite a powerful weapon: the Dash Attack is in effect while the Speed Booster is active, and it is able to plow through most enemies, rocks, ice walls, chunks of ice that take a similar form of stalagmites that are located in the Cryosphere, and Boost Blocks, which cannot be destroyed with any other weapon, no matter how powerful. Additionally, the Speed Booster allows Samus to run on the surface of water as demonstrated in Maridia in Super Metroid.
Furthermore, the Speed Booster has three notable extra forms: the Shinespark, Ball Spark and a fast, far-reaching Spin Jump. The Shinespark allows Samus to store a Speed Booster charge for a short period of time and then to use that charge to move continuously in one direction (left, diagonal left, up, diagonal right, right). The Spin Jump, quite obviously, is when Samus spin jumps while Speed Boosting; this is most effective when used with the Space Jump, so Samus can jump continuously while maintaining the Speed Boost.
Other M is the first game to reveal how the Speed Booster works. The thrusters on the back of her suit fire and propel her at great speeds, though she must continue running as the thrusters do not provide lift required for her to fly. However, the Samus Screen in Super Metroid categorizes it as a "Boots" upgrade.
The Speed Booster returns in Metroid Dread. It can now be maintained while Samus is landing from a jump, Wall Jumping, and Sliding, and can use Morph Ball even in midair, allowing her to continue moving at high speeds in the opposite direction and under small passages.
Appearances and locations
The Speed Booster first appeared in Super Metroid where it was found in Norfair, shortly after Samus defeated Kraid and obtained the Varia Suit in Brinstar. It then appeared in Metroid Fusion after Samus defeated Serris and absorbed its Core-X in Sector 4, and in Metroid: Zero Mission after Samus defeated Kraid in his lair. Later, the upgrade appeared in Metroid: Other M where Samus, having kept it after the events of Super Metroid, was authorized to use it by Adam Malkovich in the Cryosphere. Samus acquires it in Metroid Dread from E.M.M.I.-04SB in Dairon.
The Speed Booster is very useful in the following instances:
- Melting Boost Blocks.
- Breaking through hardy materials like rock, ice, and metal.
- Running through enemies.
- Traversing distances in a short amount of time.
- Traversing steep ascents.
- Running over long rows of Pit Blocks, moving past them before they crumble.
- Setting up a Shinespark.
Super Metroid manual
"These boots allow Samus to run at a super high speed and make her invincible as she runs through enemies. Blocks with the Speed Booster icon melt away when Samus runs into or over them at super speed."
This guide refers to the Speed Booster as the Speed Boots.
"Gives Samus the ability to run at supersonic speeds. When at full pelt, she will destroy almost any nasty in her way, as well as certain obstacles. To reach top speed, you need a fair run up, then simply hold down [B] (making sure the X-ray scope is inactive) and press the pad in the appropriate direction. Location: Norfair."
Metroid Fusion manual
"Dash at supersonic speeds and crash through certain barriers and enemies. Press and hold the Control Pad in the direction you want to dash."
Metroid: Zero Mission manual
"With this power-up, Samus is able to dash at supersonic speeds and crash through certain barriers and enemies. Press and hold + in the direction you want to dash."
Zero Mission Samus Screen data
"Run until speed boost begins to break certain blocks and damage enemies."
Metroid.com (Other M)
"Steep inclines and wide gaps become minor obstacles when this super boost is activated. A short run at standard speed is needed to set it off."
Metroid: Other M on-screen tutorial
Run for a while in one direction.
You can cause damage by running
into things and climb steep ascents.
Metroid: Other M manual
"Press and hold +* and move in a single direction for a certain period of time to start to run fast. You can also cause damage to enemies that you run into."
Metroid: Other M Samus Screen data
"Effects: Allows Samus to run extremely fast and damage things she impacts.
Controls: Press [D-Pad] in one direction and run for a while."
* Plus sign represented by Wii Remote D-Pad.
"After a running start, Samus will pick up the pace and run at great speed. She can then smash through certain obstacles and deal damage to enemies in her path."
- Nintendo of America
- "Samus’ movement in #MetroidDread is smooth as ever. Pick up the pace with the Speed Booster ability, building speed with the ability to smash through certain obstacles & enemies.
- Once in Speed Booster state, she can use Shinespark to soar in a chosen direction with great speed."
- Nintendo UK
- "Samus’ Speed Booster ability returns in Metroid Dread, allowing her to build up a head of steam and smash through walls. She can also use it to charge the Shinespark and hurtle in one direction at tremendous speed."
"With enough runway, Samus can reach super speeds to destroy walls and enemies in her path. When in the Speed Booster state, activate the Shinespark technique to launch Samus in a set direction."
Metroid Dread Samus Screen data
Metroid Dread loading screen tip
- SPEED BOOSTER
- While the Speed Booster is active, you can maintain your momentum even while sliding or wall jumping.
You will automatically vault over terrain up to one block in height when using the Speed Booster, just like when running normally.
- In Fusion and Zero Mission, if Samus stops running in mid boost, the player can hear the slight sound of Samus' boots scraping against the ground to slow down.
- Samus is able to use the Blue Suit glitch when fighting Draygon.
- An interview with Retro Studios revealed that the Speed Booster was once considered for inclusion in Metroid Prime, but did not appear due to difficulties implementing it. Unused scan images show Samus performing what appears to be a Shinespark.
- Metroid: Other M was the first, and so far the only 3D game to have the Speed Booster.
- Samus Returns is the only 2D game after Super Metroid not to feature the Speed Booster. However, the Phase Drift Aeion ability imitates the Speed Booster's ability to run past Pit Blocks, and the Spider Boost move resembles the Ballspark.
- In Super Metroid, if Samus runs with the Speed Booster and then activates the X-Ray Scope, then all the Samus effect images will act like her looking at the same angle.
- The icon representing Speed Booster-vulnerable objects in Other M is very similar to an object seen in Fusion in a room just before entering the Restricted Laboratory. The object in the latter title initially blocks a passageway only accessible with the Speed Booster and only after the Lab's detachment from BSL due to said object being removed for unknown reasons thereafter.
- In the Nintendo DS version of the game Spider-Man: Shattered Dimensions (which is considered a Metroidvania game), the Spider Dash move is a variation of the iconic Speed Booster and is even used in a similar fashion to obtain power-ups.
- Visual effects for the Speed Booster in Dread were done by Rafael Machó Alcaraz.
- ^ Super Metroid Nintendo Player's Guide pg. 64
- ^ Looygi Bros. "12 Cool Details in Metroid Dread (Part 9)". YouTube. February 1, 2022. Retrieved February 2, 2022.
- ^ Nintendo of America (NintendoAmerica). 2 September 2021 3:05 p.m. Tweet. https://twitter.com/NintendoAmerica/status/1433506280396759047
- ^ Nintendo UK (NintendoUK). 3 September 2021 1:00 p.m. Tweet. https://twitter.com/NintendoUK/status/1433837325004513306
- ^ Mike Wikan: "The Speed Boost was something we were interested in trying early on. But we found that limitations imposed by the scale of our environments — as well as the first-person player viewpoint — made that system less appealing. We discussed the possibility of developing something in third person that might work, but in the end determined that time spent developing that system would take away from so many other things we felt might be better explored." "Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future". Kotaku. September 21, 2009. Retrieved November 20, 2021.
- ^ Doeboy. "MercurySteam Dev is here!! - Metroid Dread Hard Mode [1/2]". YouTube. October 26, 2021. Retrieved February 24, 2022.
|High Jump Boots | Space Jump | Speed Booster |
Jump Boots | Space Jump Boots | Jet Boots | Spin Boost
|Power Suit movement systems|
|Thrusters||Screw Attack • Gravity Boost • Speed Booster • SenseMove|
|Boots||High Jump Boots • Space Jump • Jump Boots • Space Jump Boots • Spin Boost|
|Morph Ball||Spring Ball • Spider Ball • Boost Ball|
|Arm Cannon||Grapple Beam • Spider Magnet|