Wikitroid
Wikitroid
(See talk page for how the figure was accquired.)
(→‎Trivia: SM instruction manual did not use the word "supersonic." Also, calculations are questionable.)
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*''[[Metroid: Other M]]'' is the first and currently only game to have a 3D appearance of the Speed Booster.
 
*''[[Metroid: Other M]]'' is the first and currently only game to have a 3D appearance of the Speed Booster.
 
*The start-up time for the Speed Booster differs in each of the Metroid games that features this upgrade, thus making it a game-mechanic. In ''Super Metroid'' it takes about 1 second. In ''Metroid Fusion'' and ''Metroid: Zero Mission'' it takes about 2 seconds. In ''Metroid: Other M'' it takes about 5 seconds
 
*The start-up time for the Speed Booster differs in each of the Metroid games that features this upgrade, thus making it a game-mechanic. In ''Super Metroid'' it takes about 1 second. In ''Metroid Fusion'' and ''Metroid: Zero Mission'' it takes about 2 seconds. In ''Metroid: Other M'' it takes about 5 seconds
*In ''Super Metroid'', Samus travels at approximately 141.115 meters/second while using the speed booster. This is in fact significantly below the speed of sound (343.2 meters/second).
 
   
 
{{Boots}}
 
{{Boots}}

Revision as of 18:16, 10 February 2011

Smguide speedbooster

Super Metroid

Speed booster super metroid

Samus Aran using the Speed Booster in Super Metroid.

The Speed Booster is a power-up that first appears in Super Metroid in Norfair right after Samus defeats Kraid and obtains the Varia Suit. It also appears in Metroid Fusion when Samus defeats Serris in Sector 4 and in Metroid: Zero Mission when Samus defeats Kraid in his lair. This upgrade also appears in Metroid: Other M.

Official data

Speed Booster Upgrade

The speed booster upgrade.

Super Metroid Manual

"These boots allow Samus to run at a super high speed and make her invincible as she runs through enemies. Blocks with the Speed Booster icon melt away when Samus runs into or over them at super speed."

Metroid Fusion Manual

"Dash at supersonic speeds and crash through certain barriers and enemies. Press and hold the Control Pad in the direction you want to dash."

Metroid Zero Mission Manual

"With this power-up, Samus is able to dash at supersonic speeds and crash through certain barriers and enemies. Press and hold + in the direction you want to dash."

Zero Mission Samus Screen Data

"Run until speed boost begins to break certain blocks and damage enemies."

Metroid: Other M on Screen Tutorial

"Run for a while in one direction. You can cause damage by running into things and climb steep ascents."

Metroid: Other M Manual

"Press and hold +* and move in a single direction for a certain period of time to start to run fast. You can also cause damage to enemies that you run into."

Metroid: Other M Status Screen data

"Effects: Allows Samus to run extremely fast and damage things she impacts.
Controls: Press + in one direction and run for a while."

* Plus sign represented by Wii Remote D-Pad.

Description

Speed Booster MOM

Samus uses the Speed Booster in Metroid: Other M.

According to the Metroid Fusion and Metroid: Zero Mission Instruction Manuals, the Speed Booster allows Samus to run at "supersonic speeds." This indicates that she can move from her normal speed to Mach 1 to 5.

The Speed Booster, as the name suggests, will greatly increase Samus's speed whilst she runs. She also becomes invincible, as noted in the Super Metroid instruction manual, although in-game contradicts this. In Super Metroid, the Speed Booster would only activate if holding the dash button, but in Metroid Fusion, Metroid: Zero Mission, and Metroid: Other M it activates automatically after a certain distance, most likely due to the lack of the X and Y or similar buttons on the Game Boy Advance and Wii.

The Speed Booster is notable for being used in intricate, difficult puzzles for expansions, though it is actually required to advance further in the game, on occasion. Also, the Speed Booster has been shown to be quite a powerful weapon, being able to plow through most enemies, rocks, ice walls, chunks of ice that take a similar form of stalagmites that are located in the Cryosphere, and Speed Booster Blocks, which cannot be destroyed with any other weapon, no matter how powerful.

Uses

The Speed Booster is very useful in the following instances:

  • Melting Boost Blocks.
  • Breaking through hardy materials like rock, ice, and metal.
  • Running through enemies.
  • Traversing distances in a short amount of time.
  • Traversing steep ascents.
  • Setting up a shinespark.

Trivia

Chariots of Fire

Super Metroid Japanese guide

Scan pics 3

These unused scan images from Prime show what appears to be a shinesparking Samus.

  • In Metroid Fusion and Metroid: Zero Mission, if Samus stops running in mid boost, the player can hear the slight sound of Samus' boots scraping against the ground to slow down.
  • Samus is able to use the Blue Suit glitch when fighting Draygon.
  • The Speed Booster's Shinespark is a reference to 1970's mech anime Getter Robo G in which it was the titular robot's most powerful attack, however like its Super Metroid counterpart usage quickly drained it of energy.
  • An interview with Retro Studios revealed that the Speed Booster was originally being considered for inclusion in Metroid Prime, but did not appear due to difficulties implementing it. Unused scan images show Samus performing what appears to be a Shinespark.
  • Metroid: Other M is the first and currently only game to have a 3D appearance of the Speed Booster.
  • The start-up time for the Speed Booster differs in each of the Metroid games that features this upgrade, thus making it a game-mechanic. In Super Metroid it takes about 1 second. In Metroid Fusion and Metroid: Zero Mission it takes about 2 seconds. In Metroid: Other M it takes about 5 seconds