The Spring Ball (スプリングボール Supuringu Bōru) (also known as the Jump Ball) is a power-up that allows Samus Aran to jump in Morph Ball form without Bomb Jumping. It first appeared in Metroid II: Return of Samus, and has appeared in all games since, except for Metroid Prime Hunters and the GameCube versions of Metroid Prime and Metroid Prime 2: Echoes. It does not appear as a power-up in Metroid: Other M or Metroid Dread, instead being a default ability of the Morph Ball.
First featured on SR388, the Spring Ball is one of the two Morph Ball add-ons (the other being the Spider Ball) originating in Metroid II to have appeared in later Metroid games, although the two only appear together in Metroid Prime 3: Corruption and the Wii ports of the first two games in the Metroid Prime trilogy.
Appearances[]
Metroid: Zero Mission[]
In Metroid: Zero Mission, the upgrade is not mentioned by name, as it is included with the High Jump Boots.
Metroid Prime 3: Corruption[]
In Corruption, the ability is available from the beginning of the game. While not mentioned by name in the inventory or in the instructions booklet, one of the in-game tips explains how to perform a 'Spring Ball Jump' in Substation East on Norion. This version of the Spring Ball does not allow the Morph Ball to jump as high as in earlier 2D Metroid games, sending it only as high as a single bomb jump.
New Play Control! and Metroid Prime Trilogy[]
While not present in the original Prime or Echoes for the GameCube, New Play Control! Metroid Prime and New Play Control! Metroid Prime 2: Echoes for the Wii featured the Spring Ball in much the same way as Metroid Prime 3: Corruption. The Metroid Prime Trilogy compilation also features the Spring Ball in the same way as its Japanese counterparts do. Unlike Corruption's game manual, the manual in Trilogy does refer to the Spring Ball as such.
The Spring Ball comes with the Morph Ball Bombs, and is lost with the bombs if the latter is lost as well. The Spring Ball makes several parts of the first two games much easier than they originally were (most notably the Spider Guardian boss in Echoes).
Metroid II: Return of Samus and Metroid: Samus Returns[]
In both Metroid II and Samus Returns, the Spring Ball is obtained by defeating Arachnus in an item room in Area 2. Unlike other upgrades in the original game, there is no text for the Spring Ball on the bottom of the screen upon acquisition. As confirmed by Metroid: Samus Returns Official Guide, Arachnus' ability to jump in ball form is due to its possession of the Spring Ball.
Super Metroid[]
In Super Metroid, the Spring Ball is an optional upgrade acquired in Maridia. The Grapple Beam must be used to uncover a passage that leads to a Morph Ball maze in which the Spring Ball is obtained from a Chozo Statue. It allows Samus to jump as high as she can in bipedal form, and its jumping height is oddly affected by whether or not the High Jump Boots are equipped.
Metroid: Other M[]
In Metroid: Other M, the Spring Ball is usable from the start of the game. It gives far more height than a Bomb Jump in this entry.
Metroid Fusion[]
In Metroid Fusion, the Spring Ball is included with the High Jump ability, but is called the Jumpball. This is acquired by defeating Zazabi in Sector 2 (TRO).
Metroid Dread[]
In Metroid Dread, the Morph Ball comes with the ability to jump by default.
Official data[]
Metroid II: Return of Samus manual[]
- Spring Ball
- "This allows Samus to jump while in the ball shape."
Metroid II: Return of Samus Virtual Console manual[]
- Spring Ball
- "With the Spring Ball, it's possible to jump even while curled into a ball."
Nintendo Power Volume 31[]
- SPRING BALL
- "Defeat a bouncing ball-like creature and you'll earn the ability to jump when you are in the shape of a sphere."
Nintendo Power Volume 37[]
- SPRING IS HERE
- "The Spring Ball is guarded by a non-mutant creature known as the Arachnus. Beams are ineffective against this villain. You'll have to create Bombs and draw the Arachnus into their explosive range in order to send it packing."
Super Game Boy Player's Guide[]
- THE SPRING BALL
- "Before, if Samus wanted to reach a tight passageway while morphed in a ball, she had to use Bombs or the Spider Ball. Now, the Spring Ball lets her bounce to high places!"
Super Metroid manual[]
- SPRING BALL
- "The Spring Ball allows Samus to jump while she is rolled up into a ball."
Super Metroid Nintendo Player's Guide[]
- SPRING BALL
- "With this Item, Samus can "bounce" herself while in the form of the Morphing Ball. Having this skill is beneficial in navigating maze-like narrow passages."
- SPRING BALL
- "Located in Maridia. Another non-essential Item, the Spring Ball allows you to jump when you have the Morphing Ball activated. It's very useful for getting into small, elevated spaces."
- SPRING BALL
- "After you have the Spring Ball, don't waste your time setting Bombs to boost you to where you need to go. Just jump!"
Super Metroid Players' Guide[]
"Enables Samus to jump in the air while remaining in spherical form.
Location: Maridia."
Nintendo Power Volume 59[]
- SPRING BALL
- "When Samus rolls into the Morphing Ball shape, she can use the Spring Ball to jump up and into high, narrow passages."
Metroid Prime Trilogy manual[]
Metroid Prime/Metroid Prime 2: Echoes[]
- Spring Ball
- "If you have the Morph Ball Bomb ability, flick the Wii Remote upward to perform a jump while in Morph Ball form."
Metroid Prime 3: Corruption[]
- Spring Ball
- "Flick the Wii Remote upward to perform a jump while in Morph Ball form."
Metroid: Samus Returns Samus Screen[]
"The Spring Ball allows you to jump while in Morph Ball form."
Metroid: Samus Returns Official Guide[]
- THE ARMORY - MORPH BALL UPGRADES (p. 13)
- SPRING BALL
- "The Spring Ball serves more as a quality-of-life upgrade than one that's wholly necessary. It becomes obvious while using the Morph Ball that it's not the most practical mode of transportation; you'll likely swap in and out of ball form for the sake of expediency. The Spring Ball helps reduce that need by allowing you to jump over small hurdles and dodge enemies with more ease. It doesn't help you solve many puzzles, but you'll undoubtedly come to embrace its usefulness."
- WALKTHROUGH - AREA 2 (p. 68)
- SRPING BALL
- "The Spring Ball allows you to jump into the air while in Morph Ball form. Press the Jump button while in Morph Ball form to activate it."
Gallery[]
Morph Ball |
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Morph Ball | Bombs Spring Ball | Spider Ball | Power Bombs | Cross Bomb Boost Ball | Force Ball | Hyper Ball Death Ball | Deathalt See also: Template:Alt-Form. |
Power Suit movement systems | |
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Thrusters | Screw Attack • Gravity Boost • Speed Booster • SenseMove |
Boots | High Jump Boots • Space Jump • Jump Boots • Space Jump Boots • Spin Boost |
Morph Ball | Spring Ball • Spider Ball • Boost Ball |
Arm Cannon | Grapple Beam • Spider Magnet |