The Spring Ball Upgrade.

The Spring Ball (スプリングボール Supuringu Bōru) (also known as the Jump Ball) is a power-up that allows Samus Aran to jump in Morph Ball form without Bomb Jumping. It first appeared in Metroid II: Return of Samus, and has appeared in all games since, except for Metroid Prime Hunters and the GameCube versions of Metroid Prime and Metroid Prime 2: Echoes. It doesn't appear as a power-up in Metroid Dread, instead being a default ability of the Morph Ball.

First featured on SR388, the Spring Ball is one of the two Morph Ball add-ons (the other being the Spider Ball) originating in Metroid II to have appeared in later Metroid games, although the two only appear together in Metroid Prime 3: Corruption and the Wii ports of the first two games in the Metroid Prime trilogy.


Metroid: Zero Mission and Metroid Fusion[]

In Metroid: Zero Mission, the upgrade is not mentioned by name, as it is included with the High Jump Boots. The same thing is done in Metroid Fusion, except that both abilities are named.

Metroid Prime 3: Corruption[]

In Metroid Prime 3: Corruption, the ability is available from the beginning of the game. While not mentioned by name in the inventory or in the instructions booklet, one of the in-game tips explains how to perform a 'Spring Ball Jump' in Norion (in the curved hallway where Samus picks up the second Energy Tank in the game). This version of the Spring Ball does not allow the Morph Ball to jump as high as in the 2-D versions, sending it only as high as a single bomb jump.

New Play Control! and Metroid Prime Trilogy[]

These unused scan images from Metroid Prime appear to depict a jump in Morph Ball form.

While not present in the original Metroid Prime or Metroid Prime 2: Echoes for the GameCube, New Play Control! Metroid Prime and New Play Control! Metroid Prime 2: Echoes for the Wii featured the Spring Ball in much the same way as Metroid Prime 3: Corruption. The Metroid Prime Trilogy compilation also features the Spring Ball in the same way as its Japanese counterparts do. Unlike Corruption's game manual, the manual in Trilogy does refer to the Spring Ball as such.

The Spring Ball comes with the Morph Ball Bombs, and is lost with the bombs if the latter is lost as well. It should be noted that the Spring Ball makes several parts of the first two games much easier than they originally were (most notably the Spider Guardian boss in Echoes).

Metroid II: Return of Samus and Metroid: Samus Returns[]

Spring Ball MII Artwork.png

In both Metroid II and Samus Returns, the Spring Ball is obtained by defeating Arachnus in an item room in Area 2. Unlike other upgrades in the original game, there is no text for the Spring Ball on the bottom of the screen upon acquisition. As confirmed by Metroid: Samus Returns Official Guide, Arachnus' ability to jump in ball form is due to its possession of the Spring Ball.

Super Metroid[]

In Super Metroid, the Spring Ball is an optional upgrade acquired in Maridia. The Grapple Beam must be used to uncover a passage that leads to a Morph Ball maze in which the Spring Ball is obtained from a Chozo Statue.

Metroid: Other M[]

In Metroid: Other M, the Spring Ball is usable from the start of the game. It gives far more height than a Bomb Jump in this entry.

Metroid Fusion[]

In Metroid Fusion, the Spring Ball is included with the High Jump ability, but is called the Jumpball. This is acquired by defeating Zazabi in Sector 2 (TRO).

Metroid Dread[]

In Metroid Dread, the Morph Ball comes with the ability to jump by default.

Official data[]

Metroid II: Return of Samus manual[]

"This allows Samus to jump while in the ball shape."

Super Metroid manual[]

"The Spring Ball allows Samus to jump while she is rolled up into a ball."

Super Metroid Players' Guide[]

"Enables Samus to jump in the air while remaining in spherical form.
Location: Maridia."

Metroid: Samus Returns Samus Screen[]

"The Spring Ball allows you to jump while in Morph Ball form."