The subject of this article is not named in-game.
The current title is from the game's internal data.
Non-canon warning: This article or section contains information that may not be considered an official part of the Metroid series in the overall storyline by Nintendo.
A Stoke[1] is an unused creature in Super Metroid. It is a very small Crocomire that runs around spewing small flames at Samus. When it touches a wall or reaches an edge of a platform, it will turn the other way around and continue to crawl in said direction in a pattern. The Stoke's AI is incomplete; it cannot recognize slopes and runs through them. With only the Power Suit active, a Stoke can deal 5 damage each with its projectiles and delivers 40 units of damage to Samus via contact damage.
Stokes are loaded in RAM in the Crateria room with a small Morph Ball tunnel that requires the Bomb, leading to a Missile Tank. Despite having an original palette similar to its larger counterpart, it does not always load said palette.[2] Its palettes can be toggled to reveal other colorations of itself, but it may require extensive testing to load the Stoke's original red coloration properly.
Trivia[]
- Stoke behaving as a smaller weaker counterpart to Crocomire is similar to how Mini-Kraid and the unused Fake Ridley are, acting as minor variations to their original look-a-likes (Kraid and Ridley respectively).
- Of the three, Mini-Kraid is the only weak copy to actually be used within a Metroid title.
Gallery[]
See also[]
References[]
- ^ As named in the debug code of Super Metroid
- ^ https://tcrf.net/Super_Metroid#Stoke