- "Dash" redirects here. For other uses, see Dash (Disambiguation).
The Strafe/Dash[1], also known as Sidestep[2], is a technique used by Samus Aran and the Federation Force in all games of the Metroid Prime series (excluding Metroid Prime Hunters and Metroid Prime Pinball) to avoid attacks from enemies. A Strafe/Dash is performed by locking onto an enemy or scan target and pressing B. Samus or the Marine then strafes either left or right. It can be done repetitively.
Notable uses[]
Notably, in Metroid Prime a Strafe and Dash can be used to get the Space Jump Boots early. The Strafe/Dash can be considered a precursor to the SenseMove in Metroid: Other M. Because of the way how dashing propels Samus at a quick distance, dashing has become a widely used technique for Sequence Breaking, the most common of which being Scan Dashing. Due to such Sequence Breaks, Scan Dashing was patched out in the Player's Choice edition of Metroid Prime and in Metroid Prime Remastered.
Enemy uses[]
Some of Samus's foes are capable of performing dashing-like maneuvers of their own. Dark Samus is able to perform quick sidesteps after every attack, disrupting Samus's Lock-on each time the doppelgänger dashes. During the first battle, Dark Samus may perform a quick dash forward before firing off a Super Missile. Normal Pirate Troopers perform quick jumps or barrel rolls to avoid Samus's firepower, the former of which can disrupt lock-on functions. A Pirate Commando possesses a jet-dash system that propels it quickly in any brief direction. This may be an attempt at copying Samus's own dashing technique as these units were designed to "hunt the Hunter". They seldom use jet dashes during the Sanctuary Fortress battle however, due to the massive amount of pitfalls in the area. Such technology would later be reutilized by future Pirate troops in Metroid Prime 3: Corruption.
Nintendo Land[]
Non-canon warning: This article or section contains information that may not be considered an official part of the Metroid series in the overall storyline by Nintendo.
The Gunship has a form of Dash attack. By clicking the GamePad control stick, the Gunship will charge forward. There is a short cooldown period, represented by a small meter onscreen. This Dash is used as a means of propulsion, and must be performed to begin training exercises.
Non-canon warning: Non-canonical information ends here.
Official data[]
Metroid Prime manual[]
- ADVANCED BATTLE TACTICS
- "Samus has a wealth of weapons and moves at her disposal, and you'll have to practice with all of them if you hope to keep her alive. One of the most important battle tactics is using the L Button to lock onto targets. If you press and hold the L Button without targeting anything, you will be able to strafe side-to-side by tilting the Control Stick.
However, if you press and hold the L Button while targeting an enemy, you will then circle around your lock-on point by tilting the Control Stick. Additionally, you can perform a quick dash move while orbiting a target-simply tap the B Button while locked-on to leap sideways. Once Samus finds the Space Jump Boots, she can perform a double-dash by tapping the B Button twice. Using these moves will be key to surviving battles with the many enemies Samus will face."
Metroid Prime: The Official Nintendo Player's Guide[]
- STRAFING TECHNIQUES
- STRAFING
- "If you're in an open area and want to strafe left or right, hold the L Button down partway (not until it clicks, but with gentle pressure) and move the Control Stick."
- STRAFE LOCK
- "You can also strafe around an enemy. Target a foe, press and hold the L Button, then move the Control Stick in one direction. As long as you remain locked-on, you'll turn in circles around your target."
Metroid Prime tutorial[]
"Use and tap to dash while locked on."
Metroid Prime 2: Echoes tutorial[]
"While locked on, use to Strafe around enemies. Use and tap to dash while locked on."
Demonstrations[]
Trivia[]
- In the kiosk demo of Metroid Prime, the instructions for the Gamecube controls state that dashing would be utilized with the C-Stick whilst Locked-on to a target.
- Sidestep dodges from the Super smash Bros. series behave somewhat similar to Samus's strafe. In a similar manner, sidestepping is a quick movement used for dodging and escaping, primarily from enemy attacks. In Samus's case, when she sidesteps left or right, she performs a quick roll using her Morph Ball.
References[]
- ^ Name from tutorial in Metroid Prime 2: Echoes
- ^ Metroid Prime: Federation Force
Special Actions | |
---|---|
Suit | Moon Walk • Spin Jump Attack • Wall Jump • Spin Jump • Crystal Flash • Shinespark • SenseMove Counter Attack • Search View • Strafe/Dash • Slide (Slide Jump) • Parkour |
Arm Cannon | Special Charge Beam Attacks • Headshot • Lock-on • Welding • Overblast • Lethal Strike • Concentration Precision Aiming • Free Aim • Melee Counter |
Morph Ball | Bomb Jump • Bomb-Trick • Five-Bomb Drop • Turbo Bomb • Ball Spark • Boost Jump • Boost Charge Spider Boost • Tower Jump |
See also | Super Smash Bros. moves • Glitches • Sequence Breaking |