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:''Not to be confused with the [[Subterranean Control Room]].''
{{Images|Lower part of the room}}
 
<center>''Not to be confused with the [[Subterranean Control Room]].''</center>
 
 
{{Infobox Room
 
{{Infobox Room
 
|name = Subterranean
 
|name = Subterranean
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|planet/ship = [[Arcterra]]
 
|planet/ship = [[Arcterra]]
 
|area =
 
|area =
|notable features = Maze of [[Force Field]]s, [[elevator]], [[Imperialist]] targets, [[Artifact Shield]]
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|notable features = Maze of [[Force Field]]s, [[elevator]], [[red crystal switch]]es, [[Artifact Shield]]
 
|significance = Location of a [[Missile Expansion]] and the [[Cartograph Artifact]]; location of a puzzle; access to [[Drip Moat]].
 
|significance = Location of a [[Missile Expansion]] and the [[Cartograph Artifact]]; location of a puzzle; access to [[Drip Moat]].
 
|enemies/wildlife = [[Guardian]]s/[[Bounty Hunter]]s, [[Alimbic Turret v2.7]], [[Alimbic Turret v1.0]]
 
|enemies/wildlife = [[Guardian]]s/[[Bounty Hunter]]s, [[Alimbic Turret v2.7]], [[Alimbic Turret v1.0]]
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==Description==
 
==Description==
  +
[[File:Subterranean_Floor.png|thumb|The bottom of the room.]]
Subterranean gets its name from its traits: it is the farthest room away from the general area of Arcterra, and it has a bottom floor. Upon [[Samus]]' first entrance, the room is a confusing maze of [[Force Field]]s. Her ultimate goal here is to get to the center of the room, which features an inactive [[elevator]]. To activate it, Samus must search around the ceiling of the room to find three [[Imperialist]] targets. The catch with these particular ones is, if Samus is too close, they will close up, somewhat similar to the [[sensor]]s of ''[[Metroid: Other M]]''. When fired at, the lift will activate, and Samus must navigate to the center. This is difficult, as the Subterranean's maze of Force Fields acts similar to a hall of mirrors. Samus must even jump atop a Force Field to get to the center.
+
Subterranean gets its name from its traits: it is the farthest room away from the general area of Arcterra, and it has a bottom floor. Upon [[Samus]]' first entrance, the room is a confusing maze of [[Force Field]]s. Her ultimate goal here is to get to the center of the room, which features an inactive [[elevator]]. To activate it, Samus must search around the ceiling of the room to find three [[red crystal switch]]es. The catch with these particular ones is, if Samus is too close, they will close up. When fired at, the lift will activate, and Samus must navigate to the center. This is difficult, as the Subterranean's maze of Force Fields acts similar to a hall of mirrors. Samus must even jump atop a Force Field to get to the center.
   
Samus, when she has reached the elevator, can automatically ride it down and access another floor. From the initial hallway, there is a branch-off made of [[ice]]. Samus then reaches a fork in the road. On the left, she is attacked by an [[Alimbic Turret]], [[Alimbic Turret v2.7|v2.7]], wielding the powerful Imperialist, and she must defeat it, preferably using her own Imperialist. Destroying it releases a [[Shield Key]] that lowers an [[Artifact Shield]] blocking access to the [[Cartograph Artifact]] for the second [[Stronghold Void]] on Arcterra. Collecting the Artifact will disable a Force Field just behind the Artifact's former location.
+
Samus, when she has reached the elevator, can automatically ride it down and access another floor. From the initial hallway, there is a branch-off made of [[ice]]. Samus then reaches a fork in the road. On the left, she is attacked by an [[Alimbic Turret]] [[Alimbic Turret v2.7|v2.7]] wielding the powerful [[Imperialist]], and she must defeat it, preferably using her own. Destroying this Alimbic Turret releases a [[Shield Key]] that lowers an [[Artifact Shield]] blocking access to the [[Cartograph Artifact]] for the second [[Stronghold Void]] on Arcterra. Collecting the Artifact will disable a Force Field just behind the Artifact's former location.
   
 
Shortly after Samus returns to the top floor of Subterranean, all Force Fields disappear. However, a horde of at least eight [[Guardian]]s appear, and attack Samus. After she destroys them all, she is permitted to leave.
 
Shortly after Samus returns to the top floor of Subterranean, all Force Fields disappear. However, a horde of at least eight [[Guardian]]s appear, and attack Samus. After she destroys them all, she is permitted to leave.
   
The [[Lore (Alimbic)|Lore]] entries Alimbic War 04, 11 and 05 are located here. There is a [[Subterranean (Level)|stage]] in the [[MPH Multiplayer|''Hunters'' multiplayer mode]] based on this room.
+
The [[Lore (Alimbic)|Lore]] entries Alimbic War 04, 11 and 05 are located here. There is a stage in the [[MPH Multiplayer|''Hunters'' multiplayer mode]] based on this room.
   
 
==Connecting rooms==
 
==Connecting rooms==
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;Alimbic War 11
 
;Alimbic War 11
:''"<small>TO CONTAIN</small> GOREA, <small>OUR PEOPLE REDUCED THEMSELVES TO PURE TELEPATHIC ENERGY THROUGH THE PROCESS OF</small> ESSENCE TRANSFERENCE."''
+
:''"<small>TO CONTAIN</small> GOREA, <small>OUR PEOPLE REDUCED THEMSELVES TO PURE TELEPATHIC ENERGY THROUGH THE PROCESS OF</small> [[Essence transference|ESSENCE TRANSFERENCE]]."''
   
 
;Alimbic War 05
 
;Alimbic War 05
 
:''<small>"WE FEARED NOT ONLY THE EXTINCTION OF OUR RACE, BUT THE POSSIBILITY THAT THE EVIL WOULD SWEEP THE GALAXY, ANNIHILATING ALL IN ITS PATH."</small>''
 
:''<small>"WE FEARED NOT ONLY THE EXTINCTION OF OUR RACE, BUT THE POSSIBILITY THAT THE EVIL WOULD SWEEP THE GALAXY, ANNIHILATING ALL IN ITS PATH."</small>''
  +
  +
;Lift Control
  +
:''<small>"ACTIVATING LIFT."</small>''
  +
  +
==[[MPH Multiplayer|Multiplayer]]==
  +
[[File:Subterranean_(Level)_1.png|thumb|A large courtyard, making up half of the level.]]
  +
  +
Subterranean is also a playable stage in the ''Hunters'' multiplayer mode. However, it is actually a replica of the [[Fault Line]] with relocated power-ups and some rooms removed. It is composed of two large rooms connected by several paths, and it allows for both close combat and long distance sniping. The [[Volt Driver]] can be acquired in the main part of the arena.
  +
  +
On the higher ledges, [[Trace]] can use his [[invisibility]] to his advantage and snipe opponents with the [[Imperialist]].
  +
  +
Subterranean is not a stage available by default. To unlock it, 8 local games must be played.
  +
  +
==Trivia==
  +
*Using [[Sequence Breaking]], it is possible to skip activating the red crystal switches.{{fact}}
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  +
==Gallery==
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<gallery>
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Subterranean (Level) 2.png|A hill, comprising the level's other half.
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Subterranean (Level) 3.png
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Subterranean (Level) 4.png|Debris blocking the paths that lead to [[Fault Line (Level)|Fault Line's]] tunnels.
  +
</gallery>
   
 
{{Hunters rooms}}
 
{{Hunters rooms}}
  +
{{Multiplayer}}
 
[[Category:Rooms]]
 
[[Category:Rooms]]
 
[[Category:Arcterra]]
 
[[Category:Arcterra]]
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[[Category:Rooms containing Lore in Metroid Prime Hunters]]
 
[[Category:Rooms containing Lore in Metroid Prime Hunters]]
 
[[Category:Alimbic Artifacts]]
 
[[Category:Alimbic Artifacts]]
  +
[[Category:Rooms where Hunters/Guardians are encountered]]
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[[Category:Multiplayer Levels]]
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[[Category:Extras]]

Revision as of 22:07, 17 October 2019

Not to be confused with the Subterranean Control Room.

Subterranean is a room on Arcterra. It appears in Metroid Prime Hunters.

Description

Subterranean Floor

The bottom of the room.

Subterranean gets its name from its traits: it is the farthest room away from the general area of Arcterra, and it has a bottom floor. Upon Samus' first entrance, the room is a confusing maze of Force Fields. Her ultimate goal here is to get to the center of the room, which features an inactive elevator. To activate it, Samus must search around the ceiling of the room to find three red crystal switches. The catch with these particular ones is, if Samus is too close, they will close up. When fired at, the lift will activate, and Samus must navigate to the center. This is difficult, as the Subterranean's maze of Force Fields acts similar to a hall of mirrors. Samus must even jump atop a Force Field to get to the center.

Samus, when she has reached the elevator, can automatically ride it down and access another floor. From the initial hallway, there is a branch-off made of ice. Samus then reaches a fork in the road. On the left, she is attacked by an Alimbic Turret v2.7 wielding the powerful Imperialist, and she must defeat it, preferably using her own. Destroying this Alimbic Turret releases a Shield Key that lowers an Artifact Shield blocking access to the Cartograph Artifact for the second Stronghold Void on Arcterra. Collecting the Artifact will disable a Force Field just behind the Artifact's former location.

Shortly after Samus returns to the top floor of Subterranean, all Force Fields disappear. However, a horde of at least eight Guardians appear, and attack Samus. After she destroys them all, she is permitted to leave.

The Lore entries Alimbic War 04, 11 and 05 are located here. There is a stage in the Hunters multiplayer mode based on this room.

Connecting rooms

Inhabitants

Items

Missile Expansion
Found in plain sight on the bottom floor.
Cartograph Artifact
See above.

Scans

Alimbic War 04
"GOREA DEVOURED OUR PEOPLE'S LIFE ENERGY AND GREW POWERFUL FROM IT. DEATH SWEPT ACROSS OUR WORLDS, AND WE DESPAIRED."
Alimbic War 11
"TO CONTAIN GOREA, OUR PEOPLE REDUCED THEMSELVES TO PURE TELEPATHIC ENERGY THROUGH THE PROCESS OF ESSENCE TRANSFERENCE."
Alimbic War 05
"WE FEARED NOT ONLY THE EXTINCTION OF OUR RACE, BUT THE POSSIBILITY THAT THE EVIL WOULD SWEEP THE GALAXY, ANNIHILATING ALL IN ITS PATH."
Lift Control
"ACTIVATING LIFT."

Multiplayer

Subterranean (Level) 1

A large courtyard, making up half of the level.

Subterranean is also a playable stage in the Hunters multiplayer mode. However, it is actually a replica of the Fault Line with relocated power-ups and some rooms removed. It is composed of two large rooms connected by several paths, and it allows for both close combat and long distance sniping. The Volt Driver can be acquired in the main part of the arena.

On the higher ledges, Trace can use his invisibility to his advantage and snipe opponents with the Imperialist.

Subterranean is not a stage available by default. To unlock it, 8 local games must be played.

Trivia

Gallery