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{{nihongo|'''''Super Metroid'''''|スーパーメトロイド|Sūpā Metoroido}}, also known as '''''Metroid 3''''', is a video game developed by [[Nintendo Research & Development 1|Nintendo R&D1]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. ''Super Metroid'' is the third installment in the [[Metroid (series)|''Metroid'' series]]. With its 24-megabit (3 megabyte) cartridge size, it was the largest video game ever created at the time of its release.<ref>{{cite web | url=http://palgn.com.au/article.php?id=2973 | title=The Greatest 100 Games Ever: 40-21 | publisher=PAL Gaming Network | accessdate=2006-09-03}}</ref>
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{{nihongo|'''''Super Metroid'''''|スーパーメトロイド|Sūpā Metoroido}}, also known as '''''Metroid 3''''', is a video game developed by [[Nintendo Research & Development 1|Nintendo R&D1]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. ''Super Metroid'' is the third installment in the [[Metroid (series)|''Metroid'' series]]. With its 24-megabit (3 megabyte) cartridge size, it was the largest video game on the Super Nintendo at the time of its release.<ref>{{cite web | url=http://palgn.com.au/article.php?id=2973 | title=The Greatest 100 Games Ever: 40-21 | publisher=PAL Gaming Network | accessdate=2006-09-03}}</ref>
   
 
It is a 2D "[[Metroidvania]]" platform video game with action and adventure elements. Game progression revolves around gathering [[power-ups]] that allow [[Samus Aran]] to overcome obstacles in order to access new parts of the world. Like most ''Metroid'' games, the world has a non-linear design and features many hidden areas, making exploration a central concept of the game.<ref>{{cite web| url = http://www.escapistmagazine.com/articles/view/issues/issue_39/235-Metroid-Primed| publisher = The Escapist| title = Metroid Primed| author = Allen Varney| date = 2006-04-04| accessdate = 2007-08-21}}</ref> It is considered as one of the greatest video games of all time, and its formula has served as the primary basis for most ''Metroid'' games to follow.
 
It is a 2D "[[Metroidvania]]" platform video game with action and adventure elements. Game progression revolves around gathering [[power-ups]] that allow [[Samus Aran]] to overcome obstacles in order to access new parts of the world. Like most ''Metroid'' games, the world has a non-linear design and features many hidden areas, making exploration a central concept of the game.<ref>{{cite web| url = http://www.escapistmagazine.com/articles/view/issues/issue_39/235-Metroid-Primed| publisher = The Escapist| title = Metroid Primed| author = Allen Varney| date = 2006-04-04| accessdate = 2007-08-21}}</ref> It is considered as one of the greatest video games of all time, and its formula has served as the primary basis for most ''Metroid'' games to follow.
   
 
==Rereleases==
 
==Rereleases==
''Super Metroid'' was released on the [[Wii]]'s [[Virtual Console]] on August 20, 2007 as part of the "[[month of Metroid|month of ''Metroid'']]" campaign.<ref>{{cite web |title=Super Metroid for Download |publisher=IGN |date=2007-08-20 |url=http://wii.ign.com/articles/813/813775p1.html |accessdate = 2007-08-21}}</ref> It was also added as one of the Masterpiece demos in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]'', allowing 3 minutes of play from 3 different saves.
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''Super Metroid'' was released on the [[Wii]]'s [[Virtual Console]] on August 20, 2007, as part of the "[[month of Metroid|month of ''Metroid'']]" campaign.<ref>{{cite web |title=Super Metroid for Download |publisher=IGN |date=2007-08-20 |url=http://wii.ign.com/articles/813/813775p1.html |accessdate = 2007-08-21}}</ref> It was also added as one of the Masterpiece demos in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]'', allowing 3 minutes of play from 3 different saves.
   
The game was made available on the [[Wii U]]'s Virtual Console on May 15, 2013, and also from May 15, 2013 to June 13, 2013 as part of the Wii U Virtual Console Trial Campaign, which allows for GamePad-only play and customizable controls.<ref name="NinLifeWiiU">{{cite web|last=Green|first=Andy|date=2013-01-26|url=http://www.nintendolife.com/news/2013/01/nintendo_reveals_specific_dates_for_wii_u_virtual_console_trial_campaign|title=Nintendo Reveals Specific Dates For Wii U Virtual Console Trial Campaign|publisher=Nintendo Life|accessdate=2013-02-03}}</ref> Those who owned the Wii Virtual Console version of ''Super Metroid'' were able to get the Wii U Virtual Console version for a reduced price.<ref name="Wii-U-VC">{{cite news|last=Goldfarb|first=Andrew|date=2013-01-23|url=http://www.ign.com/articles/2013/01/23/wii-u-virtual-console-os-upgrades-announced|title=Wii U Virtual Console, OS Upgrades Announced|publisher=IGN|accessdate=2013-01-23}}</ref> On April 14, 2016, the game was re-released once again through an improved Virtual Console, exclusively on the New Nintendo 3DS XL.
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The game was made available on the [[Wii U]]'s Virtual Console on May 15, 2013, and also from May 15, 2013, to June 13, 2013, as part of the Wii U Virtual Console Trial Campaign, which allows for GamePad-only play and customizable controls.<ref name="NinLifeWiiU">{{cite web|last=Green|first=Andy|date=2013-01-26|url=http://www.nintendolife.com/news/2013/01/nintendo_reveals_specific_dates_for_wii_u_virtual_console_trial_campaign|title=Nintendo Reveals Specific Dates For Wii U Virtual Console Trial Campaign|publisher=Nintendo Life|accessdate=2013-02-03}}</ref> Those who owned the Wii Virtual Console version of ''Super Metroid'' were able to get the Wii U Virtual Console version for a reduced price.<ref name="Wii-U-VC">{{cite news|last=Goldfarb|first=Andrew|date=2013-01-23|url=http://www.ign.com/articles/2013/01/23/wii-u-virtual-console-os-upgrades-announced|title=Wii U Virtual Console, OS Upgrades Announced|publisher=IGN|accessdate=2013-01-23}}</ref> On April 14, 2016, the game was re-released once again through an improved Virtual Console, exclusively on the New Nintendo 3DS XL.
   
 
''Super Metroid'' is one of 21 games included on the SNES Classic Edition, which released on September 29, 2017.<ref>http://www.nintendo.com/super-nes-classic</ref>
 
''Super Metroid'' is one of 21 games included on the SNES Classic Edition, which released on September 29, 2017.<ref>http://www.nintendo.com/super-nes-classic</ref>
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  +
In the September 4, 2019 [[Nintendo Direct]], it was announced that SNES games would become available through [[Nintendo Switch]] Online the next day. ''Super Metroid'' was among the 20 games available at launch.<ref>https://www.polygon.com/2019/9/4/20850054/nintendo-switch-online-snes-games-controller-nintendo-direct</ref> This version introduces save states and online co-operative play, where two players can switch between control of the game at will.
   
 
==Plot==
 
==Plot==
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{{cquotetxt|''[[Baby|The last]] [[Metroids|Metroid]] is in captivity. The [[galaxy]] is at peace...''|Introduction, voiced by [[Dan Owsen]]|color=gray|size=300%}}
 
{{cquotetxt|''[[Baby|The last]] [[Metroids|Metroid]] is in captivity. The [[galaxy]] is at peace...''|Introduction, voiced by [[Dan Owsen]]|color=gray|size=300%}}
   
{{cquotetxt|''I [[Zero Mission|first battled]] the [[Metroids]] on planet [[Zebes]]. It was there that I foiled the plans of the
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{{cquotetxt|''I [[Zero Mission|first battled]] the [[Metroids]] on planet [[Zebes]]. It was there that I foiled the plans of the [[Space Pirate]] leader [[Mother Brain]] to use the creatures to attack [[Galactic Civilization]]...''
[[Space Pirate]] leader [[Mother Brain]] to use the creatures to attack [[Galactic Civilization]]...''
 
   
 
''I [[SR-388 incident|next fought]] the Metroids on their homeworld, [[SR388]]. I completely eradicated them except for a [[baby|larva]], which after hatching followed me like a confused child...''
 
''I [[SR-388 incident|next fought]] the Metroids on their homeworld, [[SR388]]. I completely eradicated them except for a [[baby|larva]], which after hatching followed me like a confused child...''
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''Super Metroid'' takes place on the large, open-ended planet Zebes. Samus progresses through the planet by finding [[power-ups]] that enable her to access new areas, much like other 2D Metroid titles. For example, finding the [[Morph Ball]] allows Samus to obtain the [[Missile]]s, and finding them lets her access several more areas.
 
''Super Metroid'' takes place on the large, open-ended planet Zebes. Samus progresses through the planet by finding [[power-ups]] that enable her to access new areas, much like other 2D Metroid titles. For example, finding the [[Morph Ball]] allows Samus to obtain the [[Missile]]s, and finding them lets her access several more areas.
   
The game introduced new abilities and concepts, such as combining weapons and the ability for Samus to customize herself—she can change her suit and enable or disable her abilities at will. She can also perform a "[[Moon Walk]]", in reference to [[Wikipedia:Michael Jackson|Michael Jackson]]'s dance move of the same name, which allows her to walk backwards slowly while charging a shot, or rapidly firing if she does not have the [[Charge Beam]].
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The game introduced new abilities and concepts, such as diagonal aiming, entering Morph Ball in mid-air, and the ability for Samus to enable or disable her abilities at will. She can also sprint, aim up while crouching, and perform a "[[Moon Walk]]", in reference to [[Wikipedia:Michael Jackson|Michael Jackson]]'s dance move of the same name, which allows her to walk backwards slowly while charging a shot, or rapidly firing if she does not have the [[Charge Beam]].
   
 
''Super Metroid ''is also the first game in the series to implement a map feature to aid the player in navigation.  This has since become a staple of the series, appearing in every subsequent entry to date.
 
''Super Metroid ''is also the first game in the series to implement a map feature to aid the player in navigation.  This has since become a staple of the series, appearing in every subsequent entry to date.
 
===Power-ups and suit upgrades===
 
===Power-ups and suit upgrades===
 
{{Main|List of items in Super Metroid}}[[File:Super Metroid Inventory Screen.png|frame|right|From the [[Samus Screen|inventory screen]], the player can enable or disable weapons and other abilities that Samus has gathered by collecting power-ups.]]
{{Main|List of items in Super Metroid}}
 
 
The use of weapons, [[Power-ups]] and other suit upgrades in ''Super Metroid'' is twofold: to defeat enemies and to overcome obstacles found in the environment. Many upgrades make their debut in ''Super Metroid'' and would later become series staples: Charge Beam, [[Gravity Suit]], [[Speed Booster]], [[Super Missile]]s, [[Power Bomb]]s, [[Reserve Tank]]s, [[Grappling Beam]], and [[X-Ray Scope]]. In addition, this game debuts [[stacking]] with beam weaponry, unlike overriding each other and removing them from Samus's arsenal as seen with ''[[Metroid]]'' and ''[[Metroid II: Return of Samus]]'', although the [[Spazer Beam|Spazer]] and [[Plasma Beam]]s cannot stack in this game.
[[File:Super Metroid Inventory Screen.png|frame|right|From the [[Samus Screen|inventory screen]], the player can enable or disable weapons and other abilities that Samus has gathered by collecting power-ups.]]
 
The use of weapons, [[Power-ups]] and other suit upgrades in ''Super Metroid'' is twofold: to defeat enemies and to overcome obstacles found in the environment. Many upgrades make their debut in ''Super Metroid'' and would later become series staples: [[Charge Beam]], [[Gravity Suit]], [[Speed Booster]], [[Super Missile]]s, [[Power Bomb]]s, [[Reserve Tank]]s, [[Grappling Beam]], and [[X-Ray Scope]]. In addition, this game debuts [[stacking]] with beam weaponry, unlike overriding each other and removing them from Samus's arsenal as seen with ''[[Metroid]]'' and ''[[Metroid II: Return of Samus]]'', although the [[Spazer Beam|Spazer]] and [[Plasma Beam]]s cannot stack in this game.
 
   
 
==Development==
 
==Development==
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====[[Phantoon]]====
 
====[[Phantoon]]====
Phantoon is a ghostly flying creature who taps into Mother Brain's brainwaves and feeds off the Wrecked Ship's energy supply. Unlike most bosses which are fought at or near the end of a level, Phantoon must be defeated before the rest of the Wrecked Ship may be explored.
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Phantoon is a ghostly flying creature who taps into Mother Brain's brainwaves and feeds off the Wrecked Ship's energy supply. Unlike most bosses which are fought at or near the end of a level, Phantoon must be defeated before the rest of the Wrecked Ship may be explored.You can dodge his shots by charging a beam and somersaulting
   
 
====[[Draygon]]====
 
====[[Draygon]]====
:Draygon is an enormous sea creature that resides in Maridia. Its hard armor-like shell provides it with a great amount of defensive strength and it is guarded by several wall-mounted cannons.
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Draygon is an enormous sea creature that resides in Maridia. Its hard armor-like shell provides it with a great amount of defensive strength and it is guarded by several [[Wall Cannon]]s. Draygon has a weak point - a very open and soft belly. One way to exploit this is for Samus to get caught in its [[gummy spit]] on purpose and let it grab her, then use the [[Grapple Beam]] to latch on to a broken cannon. If she continues to grapple, the electricity will conduct through her and into Draygon, killing it easily.
   
 
====[[Ridley]]====
 
====[[Ridley]]====
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''Super Metroid'' served as a formula for subsequent 2D games in the [[Metroid (series)|''Metroid'' series]], as it refined and provided a definitive version of concepts introduced in the first two ''Metroid'' games.
 
''Super Metroid'' served as a formula for subsequent 2D games in the [[Metroid (series)|''Metroid'' series]], as it refined and provided a definitive version of concepts introduced in the first two ''Metroid'' games.
   
The two-dimensional ''Castlevania'' games beginning with ''Castlevania: Symphony of the Night'' on the PlayStation/Sega Saturn and continuing on the [[Game Boy Advance]] and [[Nintendo DS]] borrow elements from ''Super Metroid'', such as the "retraversal" style of gameplay involving items that give new abilities to access new areas, as well as the style of map. This has led to the creation of the "[[Metroidvania]]" genre when describing similar action-adventure games.
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The two-dimensional ''[[w:c:castlevania:Castlevania (series)|Castlevania]]'' games, beginning with ''[[w:c:castlevania:Castlevania: Symphony of the Night|Castlevania: Symphony of the Night]]'' on the PlayStation/Sega Saturn and continuing on the [[Game Boy Advance]] and [[Nintendo DS]], borrow elements from ''Super Metroid'', such as the "retraversal" style of gameplay involving items that give new abilities to access new areas, as well as the style of map. This has led to the creation of the "[[Metroidvania]]" genre when describing similar action-adventure games.
   
 
==[[Speedrunning]]==
 
==[[Speedrunning]]==
Super Metroid's open-ended gameplay style has made it a popular choice for speedruns. Due to the non-forced storyline and optional powerups, many players compete to see who can complete the game fastest, or with the fewest items, or both. This has caused ''Super Metroid'' to be a major contributor to the speedrun phenomenon, and one of the most popular games for both assisted and unassisted speedruns. Most speedruns are available from [http://www.archive.org/search.php?query=subject:%22Super%20Metroid%22 the Internet Archive].
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Super Metroid's open-ended gameplay style has made it a popular choice for speedruns. Due to the non-forced storyline and optional powerups, many players compete to see who can complete the game fastest, or with the fewest items, or both. This has caused ''Super Metroid'' to be a major contributor to the speedrun phenomenon, and one of the most popular games for both assisted and unassisted speedruns. Most speedruns are available from [http://www.archive.org/search.php?query=subject:%22Super%20Metroid%22 the Internet Archive] or [http://deertier.com/ Deer Tier].
   
 
===Tricks===
 
===Tricks===
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===Records===
 
===Records===
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* Any%: [https://www.youtube.com/watch?v=zVhOXnSlCTk 40:55] by zoast
* Best time: 0:32 [http://speeddemosarchive.com/SuperMetroid.html#any] by Satoru 'Hotarubi' Suzuki
 
* Best 100% time: [http://www.youtube.com/watch?v=FIwiYod8Wm0 0:48] by Christopher 'Behemoth' Hill
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* 100%: [https://www.youtube.com/watch?v=hz31S-uRSUg 1:13:42] by Behemoth87
* NBMB: [http://www.archive.org/details/SuperMetroid_NBMB72_divx 72%] by Red Scarlet
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* 14% Ice: [https://www.youtube.com/watch?v=oPGnumB6LKI 48:25] by zoast
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* 14% Speed [https://www.youtube.com/watch?v=TSoHelhGvAI 53:57] by zoast
* Tool-assisted, 100%: [http://tasvideos.org/1195M.html 0:36] by Cpadolf
 
* Tool-assisted, speed: [http://www.youtube.com/watch?v=liGge39QoxM 0:22] by Saturn
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* 14% Icebooster [https://www.twitch.tv/videos/334218990 1:34:45] by Robitalion
* Low %: [http://www.archive.org/details/SuperMetroid_14p_118 14% in 1:18] by Smokey
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* 14% X-Ice [https://www.twitch.tv/videos/556752807 1:18:50] by Robitalion
* Glitchless 100%: [http://www.archive.org/details/SuperMetroid_100p_105 1:05] by Smokey
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* 14% Iceboots [https://www.youtube.com/watch?v=jGq6bIKCBE0 1:23:07] by total
* Tool-assisted, low&nbsp;%: [http://www.youtube.com/watch?v=HIb5Y69J0lw&list=PL28F259A4CB11E95E&feature=plpp_play_all 14% in 0:27]  in by Saturn
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* 14% Speedboots [https://www.youtube.com/watch?v=QfczcpLd1eI 2:09:48] by AranJaeger
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* 12% [https://www.twitch.tv/videos/25726221 1:47:44] by Sniq
* Tool-assisted "Reverse Boss Order": [http://www.youtube.com/watch?v=y3THRhCgCO4 0:26] by Saturn
 
  +
* 4% [https://www.youtube.com/watch?v=HYoLavtTKaA 22:08] by UNHchabo
  +
* 0% [https://www.youtube.com/watch?v=CiTsXFR3tL4 1:46:43] by UNHchabo
  +
* Any% Glitched [https://www.twitch.tv/videos/320488550 11:38] by ShinyZeni
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* Reverse Boss Order [https://www.twitch.tv/videos/356953466 58:37] by ShinyZeni
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* GT Code Classic [https://www.youtube.com/watch?v=i2hitvIA-_k 32:40] by zoast
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* GT Code Spacetime [https://www.youtube.com/watch?v=qPng300VII0 14:51] by zoast
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* Map Completion [https://www.twitch.tv/videos/256095775 1:20:40] by Oatsngoats
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* Ceres Escape [https://www.twitch.tv/videos/556866189 0:47.40 remaining] by ShinyZeni
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* Defeat Spore Spawn [https://www.twitch.tv/videos/411244158 5:48] by ShinyZeni
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* Defeat Crocomire [https://www.twitch.tv/videos/417935769 9:39] by ShinyZeni
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* Defeat Botwoon [https://www.twitch.tv/videos/427140011 13:31] by ShinyZeni
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* Defeat Golden Torizo [https://www.twitch.tv/videos/429522910 13:15] by ShinyZeni
   
 
===Older runs===
 
===Older runs===
* 100% in [http://www.archive.org/details/SuperMetroid_055 0:55] by juliano_did
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* Any% [http://speeddemosarchive.com/SuperMetroid.html#any 0:32] by Hotarubi
* 100% in [http://www.archive.org/details/SuperMetroid_056 0:56] by Smokey
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* 100% [http://www.archive.org/details/SuperMetroid_055 0:55] by juliano_did
* 100% in [http://www.archive.org/details/SuperMetroid_058 0:58] by Smokey
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* 100% [http://www.archive.org/details/SuperMetroid_056 0:56] by Smokey
* 100% in [http://www.archive.org/details/SuperMetroid_100 1:00] by Red Scarlet
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* 100% [http://www.archive.org/details/SuperMetroid_058 0:58] by Smokey
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* 100% [http://www.archive.org/details/SuperMetroid_100 1:00] by Red Scarlet
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* 100% Glitchless: [http://www.archive.org/details/SuperMetroid_100p_105 1:05] by Smokey
  +
* 14%: [http://www.archive.org/details/SuperMetroid_14p_118 1:18] by Smokey
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* Any% Tool-assisted: [http://www.youtube.com/watch?v=liGge39QoxM 0:22] by Saturn
 
* 100% Tool-assisted: [http://tasvideos.org/1195M.html 0:36] by Cpadolf
  +
* 14% Tool-assisted: [http://www.youtube.com/watch?v=HIb5Y69J0lw&list=PL28F259A4CB11E95E&feature=plpp_play_all 0:27] by Saturn
 
* Reverse Boss Order Tool-assisted: [http://www.youtube.com/watch?v=y3THRhCgCO4 0:26] by Saturn
  +
* NBMB: [http://www.archive.org/details/SuperMetroid_NBMB72_divx 72%] by Red Scarlet
   
 
==Unused ''[[Prime series|Prime]]'' series unlockables==
 
==Unused ''[[Prime series|Prime]]'' series unlockables==
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==Trivia==
 
==Trivia==
 
[[File:Unused options menu.png|frame|The unused [[Game Over]] screen.]]
 
[[File:Unused options menu.png|frame|The unused [[Game Over]] screen.]]
  +
[[File:Super_Metroid_'not_designed_for_SNES_or_SFamicom'.jpg|thumb|190px|An unused screen upon startup of the game. It is likely a development leftover.]]
 
*''Super Metroid'' was almost canceled three times during its development due to the fact that it was the largest game ever created up to that point.
 
*''Super Metroid'' was almost canceled three times during its development due to the fact that it was the largest game ever created up to that point.
 
*''Super Metroid'' originally had a subtitle - '''''Super Metroid: The Return of the Mother Brain'''''<ref>https://static.wixstatic.com/media/b3ab4e_ab9c3e1095b5462396cf52ac60353198~mv2.jpg/v1/fill/w_516,h_356,al_c,q_90,usm_0.66_1.00_0.01/b3ab4e_ab9c3e1095b5462396cf52ac60353198~mv2.webp</ref>.
 
*''Super Metroid'' originally had a subtitle - '''''Super Metroid: The Return of the Mother Brain'''''<ref>https://static.wixstatic.com/media/b3ab4e_ab9c3e1095b5462396cf52ac60353198~mv2.jpg/v1/fill/w_516,h_356,al_c,q_90,usm_0.66_1.00_0.01/b3ab4e_ab9c3e1095b5462396cf52ac60353198~mv2.webp</ref>.
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:: END
 
:: END
 
:: CONTINUE
 
:: CONTINUE
If this code is used on an emulator, such as the ZSNES, it will cause several sprite glitches and slow-downs. Worthy of note is that when in this mode, the [[Energy]], [[Missile Ammo]], [[Super Missile Ammo]] and [[Power Bomb Ammo]] are all in red, with a slightly different font than in the final game.
+
:If this code is used on an emulator, such as the ZSNES, it will cause several sprite glitches and slow-downs. Worthy of note is that when in this mode, the [[Energy]], [[Missile Ammo]], [[Super Missile Ammo]] and [[Power Bomb Ammo]] are all in red, with a slightly different font than in the final game.
  +
*Another unused/leftover screen can be found within the game's data. This one implies the game cannot be played on a SNES or Super Famicom system. It is possible Super Metroid was meant to be created on another system, though it is currently unknown what this screen's true purpose was.
 
*When working on the concept for the next ''Metroid'' game after ''[[Metroid Fusion]]'', one developer suggested porting ''Super Metroid'' to the [[Game Boy Advance]]. However, Yoshio Sakamoto wanted to port ''Metroid'' instead, thus creating ''[[Metroid: Zero Mission]]''.<ref>http://www.computerandvideogames.com/article.php?id=102290</ref>
 
*When working on the concept for the next ''Metroid'' game after ''[[Metroid Fusion]]'', one developer suggested porting ''Super Metroid'' to the [[Game Boy Advance]]. However, Yoshio Sakamoto wanted to port ''Metroid'' instead, thus creating ''[[Metroid: Zero Mission]]''.<ref>http://www.computerandvideogames.com/article.php?id=102290</ref>
 
[[File:Super Metroid foreshadowed in Nintendo Power.png|thumb]]
 
[[File:Super Metroid foreshadowed in Nintendo Power.png|thumb]]
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*Many of the game's sound effects are similar or identical to those used in the popular space opera series ''Star Trek: Deep Space 9''.
 
*Many of the game's sound effects are similar or identical to those used in the popular space opera series ''Star Trek: Deep Space 9''.
 
*Some kaiju roars from the ''Godzilla'' films are used for bosses in this game. Crocomire lets out a Titanosaurus (an aquatic dinosaur from Terror of Mechagodzilla) roar while he is being killed by [[lava]] andthe same roar is used again when Phantoon is hit. Also, Draygon uses the roar from Anguirus (a giant mutated ankylosaur who is an ally of Godzilla) occasionally. Ridley likewise uses Anguirus's roars constantly in both battles.
 
*Some kaiju roars from the ''Godzilla'' films are used for bosses in this game. Crocomire lets out a Titanosaurus (an aquatic dinosaur from Terror of Mechagodzilla) roar while he is being killed by [[lava]] andthe same roar is used again when Phantoon is hit. Also, Draygon uses the roar from Anguirus (a giant mutated ankylosaur who is an ally of Godzilla) occasionally. Ridley likewise uses Anguirus's roars constantly in both battles.
  +
*At one point, a video of two gamers speedrunning ''Super Metroid'' was featured on the Nintendo Channel on [[Wii]].<ref>Nintendo of America (NintendoAmerica). "New on #NintendoChannel: Super Metroid Challenge video of 2 gamers attempting a speed run on Super #Metroid." September 27, 2010 7:03 p.m. Tweet. https://twitter.com/NintendoAmerica/status/25729986963</ref>
   
 
==Gallery==
 
==Gallery==
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Smetroid-debugstaff.png|The message "Special thanks 2 [[Genji Kubota]] & all debug staff." is hidden near the beginning of the ROM. It's not known if it is possible to display it in-game.
 
Smetroid-debugstaff.png|The message "Special thanks 2 [[Genji Kubota]] & all debug staff." is hidden near the beginning of the ROM. It's not known if it is possible to display it in-game.
 
SuperMetroidCopyright.png|Anti-piracy message which, when triggered, removes all save data.
 
SuperMetroidCopyright.png|Anti-piracy message which, when triggered, removes all save data.
SM Samus profile.png|Press kit profile for the game (rediscovered in 2014 by GameInformer).
+
SM Samus profile.png|Press kit profile for the game (rediscovered in 2014 by ''GameInformer'').
 
SM German ad.png|German advertisement.
 
SM German ad.png|German advertisement.
 
File:Game Players May 1994 pages 30 and 31.jpg|The May 1994 issue of ''Game Players'', pages 30 and 31.
 
File:Game Players May 1994 pages 30 and 31.jpg|The May 1994 issue of ''Game Players'', pages 30 and 31.
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File:Super Metroid magazine pullout (UK, VGM, mag unknown) cover.png|Pullout from an unknown British magazine.
 
File:Super Metroid magazine pullout (UK, VGM, mag unknown) cover.png|Pullout from an unknown British magazine.
 
File:Super Metroid magazine pullout (UK, VGM, mag unknown) inserts.png|Inserts.
 
File:Super Metroid magazine pullout (UK, VGM, mag unknown) inserts.png|Inserts.
  +
JP Other M Guide 170.jpg|''[[Nintendo Official Guidebook for Metroid Other M]]'', page 170
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High-quality Super NES Poster Set.jpg|High-quality Super NES Poster Set offered by MyNintendo in November 2019, for 300 Platinum Coins. Only available in Europe.<ref>Nintendo France (NintendoFrance). "Cet ensemble de posters #SuperMario Kart, Super #Metroid et The Legend of #Zelda: A Link to the Past est disponible en exclu dans le #MyNintendo Store contre 300 points platine + frais d'envoi (dans la limite des stocks disponible). Commander : [link]" Nov 18m 2019 9:19 a.m. Tweet. https://twitter.com/NintendoFrance/status/1196432802264309761</ref>
 
SM - Ridley dies on Samus.png|Ridley dying while holding onto Samus
 
SM - Ridley dies on Samus.png|Ridley dying while holding onto Samus
 
SM - SpaceTime Beam that's a lot of E Tanks.png|A [[Spacetime Beam]] affected save file with over 100% Energy Tanks
 
SM - SpaceTime Beam that's a lot of E Tanks.png|A [[Spacetime Beam]] affected save file with over 100% Energy Tanks
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*[[Super Metroid: A Symphonic Poem]]
 
*[[Super Metroid: A Symphonic Poem]]
 
*[[Super Metroid - Into Red, Into Dark]]
 
*[[Super Metroid - Into Red, Into Dark]]
  +
*[[Nintendo eShop - Super Metroid Trailer|Nintendo eShop - ''Super Metroid'' Trailer]]
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*[[SMILE]]
   
 
==References==
 
==References==
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*[http://gamemaster33.wixsite.com/metroidmuseum Gallery of merchandise]
 
*[http://gamemaster33.wixsite.com/metroidmuseum Gallery of merchandise]
 
*[http://www.votable.com/video-game/super-metroid Votable Page]
 
*[http://www.votable.com/video-game/super-metroid Votable Page]
  +
*[https://www.mobygames.com/game/super-metroid Title at Moby Games]
  +
*[https://gamefaqs.gamespot.com/snes/588741-super-metroid Title at Gamefaqs]
  +
 
{{Metroid games}}
 
{{Metroid games}}
   

Revision as of 11:34, 26 July 2020

This is a featured article.


This article is written from the Real Life point of view Globe


This article is about the game. For other uses, see Super Metroid (Disambiguation).


Super Metroid (スーパーメトロイド Sūpā Metoroido?), also known as Metroid 3, is a video game developed by Nintendo R&D1 and published by Nintendo for the Super Nintendo Entertainment System. Super Metroid is the third installment in the Metroid series. With its 24-megabit (3 megabyte) cartridge size, it was the largest video game on the Super Nintendo at the time of its release.[2]

It is a 2D "Metroidvania" platform video game with action and adventure elements. Game progression revolves around gathering power-ups that allow Samus Aran to overcome obstacles in order to access new parts of the world. Like most Metroid games, the world has a non-linear design and features many hidden areas, making exploration a central concept of the game.[3] It is considered as one of the greatest video games of all time, and its formula has served as the primary basis for most Metroid games to follow.

Rereleases

Super Metroid was released on the Wii's Virtual Console on August 20, 2007, as part of the "month of Metroid" campaign.[4] It was also added as one of the Masterpiece demos in Super Smash Bros. Brawl and Super Smash Bros. for Wii U, allowing 3 minutes of play from 3 different saves.

The game was made available on the Wii U's Virtual Console on May 15, 2013, and also from May 15, 2013, to June 13, 2013, as part of the Wii U Virtual Console Trial Campaign, which allows for GamePad-only play and customizable controls.[1] Those who owned the Wii Virtual Console version of Super Metroid were able to get the Wii U Virtual Console version for a reduced price.[5] On April 14, 2016, the game was re-released once again through an improved Virtual Console, exclusively on the New Nintendo 3DS XL.

Super Metroid is one of 21 games included on the SNES Classic Edition, which released on September 29, 2017.[6]

In the September 4, 2019 Nintendo Direct, it was announced that SNES games would become available through Nintendo Switch Online the next day. Super Metroid was among the 20 games available at launch.[7] This version introduces save states and online co-operative play, where two players can switch between control of the game at will.

Plot

Super Metroid title

The title screen for Super Metroid.

The last Metroid is in captivity. The galaxy is at peace...

—Introduction, voiced by Dan Owsen

I first battled the Metroids on planet Zebes. It was there that I foiled the plans of the Space Pirate leader Mother Brain to use the creatures to attack Galactic Civilization...

I next fought the Metroids on their homeworld, SR388. I completely eradicated them except for a larva, which after hatching followed me like a confused child...

I personally delivered it to the Galactic Research Station at Ceres so the scientists could study its energy producing qualities...

The scientists' findings were astounding! They discovered that the powers of the Metroid might be harnessed for the good of civilization!

Satisfied that all was well, I left the station to seek a new bounty to hunt. But, I had hardly gone beyond the asteroid belt when I picked up a distress signal!

Ceres station was under attack!!

Samus Aran

After exterminating the Metroids on SR388 during the SR-388 incident, Samus Aran brought the infant Metroid to the Ceres Space Colony, likely staying at the colony while scientists studied the young Metroid. The scientists' findings showed that the powers of Metroids could be harnessed for the benefit of mankind. Leaving the baby in their care, Samus left Ceres in search of a new bounty to hunt. However, shortly after leaving, Samus picked up a distress call from Ceres and quickly returned to investigate. As Samus explored the space colony, she discovered the bodies of the scientists lying about the room that had held the Metroid capsule in a tube. The tube itself was broken and empty. Continuing her investigation, Samus soon encountered Ridley once again, finding him clutching the baby's capsule. Samus desperately fought Ridley, but he overpowered her and fled the station carrying the hatchling. At the same time, a Countdown began, leaving Samus a mere 60 seconds to escape before the station's destruction. Samus quickly returned to her gunship and pursued Ridley to the nearby planet Zebes.

Super Metroid statues

The entrance to Tourian, guarded by the Golden Statues.

Arriving at Zebes, Samus discovered that the Space Pirate base that she had destroyed in her last visit to the planet had been rebuilt during the years in which the events of the Metroid Prime series took place. By this time a portion of Crateria, the surface of Zebes, had integrated with Tourian from Metroid (dubbed "Old Tourian"), including Mother Brain's old control chamber, heavily suggesting that these areas were the remains of the original Space Pirate base. After being ambushed by a group of resurgent Zebesians, Samus set out to locate the infant Metroid and prevent the Space Pirates from gaining use of its powers. As in the previous games, Samus was forced to delve into the planet through its many caverns to hunt down the Space Pirates. This time, however, Samus could only enter Tourian by destroying four bosses: Kraid, the obese lizard who was one of the original guardians of Tourian and whose base makes up a large part of Brinstar; Phantoon, a ghostly entity that controls the Wrecked Ship and reroutes its power supply to Mother Brain; Draygon, a crustacean monster that occupies a submerged Pirate lab in Maridia; and Ridley himself, who controls Norfair from the inside of his own lair.

After defeating all four bosses and discovering the Mochtroids, unsuccessful clones of Metroids, Samus battled her way through Tourian, encountering newly bred Metroid larvae. After destroying everything in her way, she encountered a Metroid far larger than the rest. Before she could attack it, the Giant Metroid drained all but one unit of her Power Suit's energy. However, it seemed to recognize Samus; as this large Metroid was actually the baby.

Super Metroid Mother Brain tank

Samus fighting the first form of Mother Brain.

After the Metroid departed, Samus restored her suit's energy and confronted Mother Brain. After Samus destroyed her Control Capsule and inflicted enough damage, Mother Brain attached itself to a giant mechanical body and the Final Conflict began. During the battle, Mother Brain repeatedly used a Laser Brain Attack on Samus, leaving her near death and unable to stand. Before the final blow could be inflicted, however, the Giant Metroid she found before suddenly attacked Mother Brain, draining its energy until it slumped against the wall, gray and seemingly lifeless. The baby then attached itself to Samus and began feeding the stolen energy to her while carrying her through the air (as depicted in Metroid: Other M's recreation of the battle in its intro). However, Mother Brain soon recovered and began firing upon the baby, weakening it until it lifted off of Samus. A final shot from the Laser Brain Attack (again, as depicted in Other M) destroyed the hatchling, leaving its remains to fall upon Samus.

Super Metroid Mother Brain hyperbeam

Mother Brain hitting Samus with the Laser Brain Attack.

Pulsating with energy from Mother Brain, Samus now possessed the Hyper Beam. With it, she avenged her fallen "child" and easily destroyed Mother Brain, who fell to the floor and crumbled to dust. This in turn triggered another countdown, giving Samus three minutes to escape through the emergency evacuation shaft of the original base. Along the way, Samus rescued three Etecoons and two Dachoras she had encountered earlier in Brinstar. She made it to her gunship just in time and took off, watching the planet crack and explode in a flash of bright light.

The Space Pirates as an organization were gone, but the universe had lost the possibility of using the Metroids for the good of mankind. Zebes, the home of the Chozo was lost forever, and Samus had fallen into a state of depression over the loss of her baby.

The events of Metroid: Other M followed soon afterward.

Gameplay

Super Metroid's gameplay is very similar to the other Metroid games in the series, though it is better known for its non-linearity. Due to this, Super Metroid is often used for speedruns.

Super Metroid takes place on the large, open-ended planet Zebes. Samus progresses through the planet by finding power-ups that enable her to access new areas, much like other 2D Metroid titles. For example, finding the Morph Ball allows Samus to obtain the Missiles, and finding them lets her access several more areas.

The game introduced new abilities and concepts, such as diagonal aiming, entering Morph Ball in mid-air, and the ability for Samus to enable or disable her abilities at will. She can also sprint, aim up while crouching, and perform a "Moon Walk", in reference to Michael Jackson's dance move of the same name, which allows her to walk backwards slowly while charging a shot, or rapidly firing if she does not have the Charge Beam.

Super Metroid is also the first game in the series to implement a map feature to aid the player in navigation.  This has since become a staple of the series, appearing in every subsequent entry to date.

Power-ups and suit upgrades

Super Metroid Inventory Screen

From the inventory screen, the player can enable or disable weapons and other abilities that Samus has gathered by collecting power-ups.

The use of weapons, Power-ups and other suit upgrades in Super Metroid is twofold: to defeat enemies and to overcome obstacles found in the environment. Many upgrades make their debut in Super Metroid and would later become series staples: Charge Beam, Gravity Suit, Speed Booster, Super Missiles, Power Bombs, Reserve Tanks, Grappling Beam, and X-Ray Scope. In addition, this game debuts stacking with beam weaponry, unlike overriding each other and removing them from Samus's arsenal as seen with Metroid and Metroid II: Return of Samus, although the Spazer and Plasma Beams cannot stack in this game.

Development

ExpandImage
"Multiple mutations will cause a Metroid to grow into an even larger and more powerful adversary."

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Much more information can be added to this article.


Development of the game began in the fall of 1991. Makoto Kanō had asked Sakamoto to make a Metroid game for the Super NES, saying "I'll create an environment for it, so we should do it!" In a 2017 interview[8], Sakamoto revealed that before development of Super Metroid began, he travelled to Seattle, where Nintendo of America is headquartered. He was brought by NOA staff to a shopping mall, and they jokingly introduced him as "the guy who made Metroid" in every store, eliciting surprised reactions from storegoers.

Sakamoto later remarked that developing a game on the Super Nintendo Entertainment System hardware was very different from the original Nintendo Entertainment System. The first year of development was a "learning period" for the team, and they had a "strong desire to make something that people would compare to a movie." Sakamoto created a video on VHS to convey the eerie feeling he sought for the game's iconic Title Screen, which depicts the baby in its storage tank surrounded by dead scientists.

Sakamoto was very fastidious about how the baby should sound, ordering the designers to create what he described as "pwee" sounds that would convey its emotions appropriately. For example, when it stops right before it kills Samus, it makes an uneasy sound before fleeing, and when it is hurt by Mother Brain, it makes a pained sound, like "Pweeeee!" He reused the baby's sounds for its appearance in Metroid: Samus Returns.

The opening theme came to Kenji Yamamoto while he was riding his motorcycle home from work. As his work days were exhausting, the commute home was the only time where Yamamoto felt he could relax. He parked his bike in a nearby lot and quickly recorded the score he had thought of for 10-20 minutes. The next day, he played a digitized version of it for Sakamoto, who liked it.

Areas

Super Metroid Maridia

A portion of Maridia.

Ceres Space Colony

Ceres Space Colony is where the game begins and the scene of the discovery that the Metroids could be used for the good of galactic society. All of the scientists were killed by Ridley when he came to the colony. The colony was blown to pieces when Samus and Ridley left the station.

Crateria

The surface area of planet Zebes. The surface of the planet is plagued by acid rain -- living creatures are therefore mostly found below surface level. This is also where Samus' ship lands.

Brinstar

The jungle area of Zebes, teeming with life. The area of Brinstar explored in this game is vastly different from that of the original mission. Kraid's Lair is located in this area.

Norfair

It lies deep below the surface and thus requires its visitors to carry sufficient protection from the incredible heat. Ancient Chozo ruins can be found in the deepest parts of Norfair, which is also where Ridley's Lair can be found.

Wrecked Ship

A long time ago, astronauts belonging to an ancient civilization crashed on Zebes. This is what remains of their space ship. The ghost Phantoon has shut down the Wrecked Ship, making most of it inaccessible at first. Before the fight, the ship is in total darkness and Coverns will materialize and attack Samus. Due to the location of the Space Pirate Mothership in Metroid: Zero Mission, fans had originally speculated that it was intended to be the Wrecked Ship depicted in Super Metroid. However, Zero Mission director Yoshio Sakamoto has dismissed this possibility, saying that the two ships are separate - during Zero Mission the player passes through an area that appears to be outside the Super Metroid wrecked ship in Crateria while the Mother Ship has not yet landed.[9] Additionally, once players obtain the Power Bomb, a small segment of the Wrecked Ship can be accessed.

Maridia

The ocean world of Zebes. Most of Maridia occupies territory that was once part of Brinstar. The area contains an aquatic Pirate laboratory where they have bred a mostly unsuccessful Metroid clone called the Mochtroid. The giant crustacean creature Draygon is the guardian of this area.

Tourian

The control center of the Zebesian Space Pirates and Mother Brain. The location has shifted to a more secure area since Metroid/Metroid: Zero Mission.

Enemies

Major bosses

Kraid

Kraid was a boss in the original NES game, along with Ridley. He is considerably larger than before, taking up the space of two vertical screens. Although many players speculated that Kraid somehow grew since the first game, Metroid: Zero Mission has since retconned Kraid to have a consistent size between games. Outside Kraid's chamber, a seemingly fresh human corpse is found. Although the identity has never been revealed, the body resembles a Galactic Federation Marine.

Phantoon

Phantoon is a ghostly flying creature who taps into Mother Brain's brainwaves and feeds off the Wrecked Ship's energy supply. Unlike most bosses which are fought at or near the end of a level, Phantoon must be defeated before the rest of the Wrecked Ship may be explored.You can dodge his shots by charging a beam and somersaulting

Draygon

Draygon is an enormous sea creature that resides in Maridia. Its hard armor-like shell provides it with a great amount of defensive strength and it is guarded by several Wall Cannons. Draygon has a weak point - a very open and soft belly. One way to exploit this is for Samus to get caught in its gummy spit on purpose and let it grab her, then use the Grapple Beam to latch on to a broken cannon. If she continues to grapple, the electricity will conduct through her and into Draygon, killing it easily.

Ridley

Ridley, the monster whom Samus fought in the original NES game, makes his comeback as one of the most difficult bosses in the game. He is responsible for the bloodbath at Ceres Space Station and the kidnapping of the Metroid hatchling.

Mother Brain

The final boss, this entity is a supercomputer resembling a disembodied brain in a tank protected by deadly Rinka laser rings, automated defense cannons, and self-regenerating organic life support conduits. When it is down, a new mechanical body rises out of the floor, allowing Mother Brain to move. After the second defeat, Zebes' final Countdown begins.

Mini-bosses

Bomb Torizo

The Bomb Torizo appears to be a simple Chozo Statue which possesses the Bombs, until Samus takes the item from it. A Chozo-like creature then bursts out of the statue and attacks using its claws, bombs, and energy waves.

Spore Spawn

The Spore Spawn is a native inhabitant of the subterranean jungles of Brinstar. It consists of an entire room of plant biomatter connected to a large, head-like pod which can swing about the room. Spores are constantly released from the ceiling of the room during the battle.

Crocomire

This denizen of Norfair is a red, eight-eyed, thick-skinned beast that can tolerate even the hottest temperatures. It is massive, and its primary mode of attack consists of rushing toward Samus in an attempt to push her back into a spiked wall. Just prior to its death, it jumps at Samus for one final attack as a skeleton, but the attempt is in vain as it simply collapses into a pile of bones.

Botwoon

Botwoon is a serpent-like creature with a crocodile's head. Its main attack simply consists of rushing between the various burrows in its chamber in wide arcs. It will occasionally reveal only its head from one of the burrows and will shoot energy beams at Samus.

Golden Torizo

A much more powerful incarnation of the Bomb Torizo fought in Lower Norfair. It guards the Screw Attack.

Minor Enemies

Friends

Not all inhabitants of Zebes are hostile towards Samus. On the planet, Samus may also encounter the following helpful creatures:

Etecoons

A trio of small, four-limbed monkey-like creatures that demonstrate the difficult Wall Jump technique with considerable ease. They sing the item collection song when they appear. They are encountered in an area that can only be exited through the use of wall-jumping, Bomb Jumping, or Space Jumping. These creatures are green in Super Metroid, but appear blue in Metroid Fusion and other artwork.

Dachora

A green alien that resembles an Earth ostrich. The Dachora demonstrates the Shinespark technique, which is required to escape from the area in which it is found. It has a nest with an egg in Super Metroid, which is later a hatched baby Dachora in Metroid Fusion.

Tatori and Tatori, Jr.

Tortoise-like creatures inhabiting Maridia. Samus can safely stand on the mother; the offspring do nothing. Should Samus attack some of the offspring, the mother will attack her in return by spinning rapidly. Samus can utilize this mechanism to reach an Energy Tank suspended above a Grapple Point.

Big Metroid

The Super Metroid was capable of performing an ability that no other Metroid had previously shown: the ability to transfer energy from one being to another. This life-saving power, originally hinted at by the Ceres scientists' research as possibly being beneficial to Galactic society in Super Metroid's introduction sequence, allowed Samus to emerge victorious in her battle with Mother Brain.

After defeating Mother Brain and starting the self-destruction of Zebes, Samus may choose to save the Etecoons and the Dachora (along with the latter's egg presumably). A flashing metal door appears in Crateria, the one that originally led her to acquire the Morph Ball Bomb. In this chamber the animals appear to be trapped. Samus can destroy the opposite facing wall so that the aliens may escape. This causes a slight change in the ending cutscene, in which a flash of light can be seen escaping from the planet. This ending is considered canon, as the animals show up alive and well in Metroid Fusion.

Reception

At the time of its release, Super Metroid was universally praised. To this day, it remains one of the most popular and critically acclaimed games not only for the SNES, but in all of gaming history. It has sold 1.4 million units (780,000 in Japan and 460,000 in North America), becoming a Player's Choice. It frequently appears in "best games of all time" lists; Electronic Gaming Monthly has named Super Metroid the best game of all time,[10] and IGN ranked it the third best game of all time in its 2003 "top 100" list, and fourth best game of all time in its most recent 2006 list, with the motivation:

Hailed as one of the best 2D adventures ever, Nintendo's sci-fi epic still provides one of the most thought out and intriguing gameplay experiences around. Ranging from extensive platform challenges to gigantic boss battles to a comprehensive power-up system, Super Metroid has attained a divine place in the hearts of longtime gamers. Certainly, it stands as something players and developers can idolize for years to come.[11]

Swedish game publication Super PLAY ranked Super Metroid number 6 in the "top 100" list its March 2003 issue, commenting on its atmosphere:

The graphics and sound form a wonderful symbiosis, creating an almost tangible atmosphere. Concerning the looks, there is no individual part that sticks out; the game maintains an even, stable, and thoroughly crafted graphical style. The music mostly consists of reserved, dark and mystical melodies that lurk in the background. After a while they consume you, fully immersing you in the Samus role. And the role is indeed an exciting one to play. The pure joy of exploration is on top and constantly makes you thirst for more.

In a Metroid feature in its December 2002 issue, Super PLAY also noted the game's care to detail:

Super Metroid remains one of the most well made adventures ever produced. Every detail, from the echoing ice shafts to the statue that shifts color to illustrate which of the game's four bosses have been defeated, is indicative of an almost manic dedication among the developers at R&D1.

The game has an average score of 96.55% on GameRankings,[12] making it the highest-rated Metroid game on the site, Metroid Prime being a close second with its 96.33%.[13]

Legacy

Super Metroid served as a formula for subsequent 2D games in the Metroid series, as it refined and provided a definitive version of concepts introduced in the first two Metroid games.

The two-dimensional Castlevania games, beginning with Castlevania: Symphony of the Night on the PlayStation/Sega Saturn and continuing on the Game Boy Advance and Nintendo DS, borrow elements from Super Metroid, such as the "retraversal" style of gameplay involving items that give new abilities to access new areas, as well as the style of map. This has led to the creation of the "Metroidvania" genre when describing similar action-adventure games.

Speedrunning

Super Metroid's open-ended gameplay style has made it a popular choice for speedruns. Due to the non-forced storyline and optional powerups, many players compete to see who can complete the game fastest, or with the fewest items, or both. This has caused Super Metroid to be a major contributor to the speedrun phenomenon, and one of the most popular games for both assisted and unassisted speedruns. Most speedruns are available from the Internet Archive or Deer Tier.

Tricks

Records

  • Any%: 40:55 by zoast
  • 100%: 1:13:42 by Behemoth87
  • 14% Ice: 48:25 by zoast
  • 14% Speed 53:57 by zoast
  • 14% Icebooster 1:34:45 by Robitalion
  • 14% X-Ice 1:18:50 by Robitalion
  • 14% Iceboots 1:23:07 by total
  • 14% Speedboots 2:09:48 by AranJaeger
  • 12% 1:47:44 by Sniq
  • 4% 22:08 by UNHchabo
  • 0% 1:46:43 by UNHchabo
  • Any% Glitched 11:38 by ShinyZeni
  • Reverse Boss Order 58:37 by ShinyZeni
  • GT Code Classic 32:40 by zoast
  • GT Code Spacetime 14:51 by zoast
  • Map Completion 1:20:40 by Oatsngoats
  • Ceres Escape 0:47.40 remaining by ShinyZeni
  • Defeat Spore Spawn 5:48 by ShinyZeni
  • Defeat Crocomire 9:39 by ShinyZeni
  • Defeat Botwoon 13:31 by ShinyZeni
  • Defeat Golden Torizo 13:15 by ShinyZeni

Older runs

  • Any% 0:32 by Hotarubi
  • 100% 0:55 by juliano_did
  • 100% 0:56 by Smokey
  • 100% 0:58 by Smokey
  • 100% 1:00 by Red Scarlet
  • 100% Glitchless: 1:05 by Smokey
  • 14%: 1:18 by Smokey
  • Any% Tool-assisted: 0:22 by Saturn
  • 100% Tool-assisted: 0:36 by Cpadolf
  • 14% Tool-assisted: 0:27 by Saturn
  • Reverse Boss Order Tool-assisted: 0:26 by Saturn
  • NBMB: 72% by Red Scarlet

Unused Prime series unlockables

Super Metroid in Prime

In the final version of Metroid Prime, Metroid is unlockable by connecting with Metroid Fusion. However, Super Metroid originally had this role. The only evidence of this is a beta menu design in Danny Richardson's portfolio. An anonymous ex-Retro Studios developer clarified the matter by stating that David Kirsch had built Super Metroid into Prime successfully, using a third-party emulator. Because Nintendo was opposed to such a practice, they ordered the game's removal, leading to its replacement with Metroid on a custom emulator.[14]

Retro later discussed having the game as an unlockable extra in Metroid Prime 2: Echoes, but time constraints prevented its inclusion.[15]

Trivia

Unused options menu

The unused Game Over screen.

Super Metroid 'not designed for SNES or SFamicom'

An unused screen upon startup of the game. It is likely a development leftover.

  • Super Metroid was almost canceled three times during its development due to the fact that it was the largest game ever created up to that point.
  • Super Metroid originally had a subtitle - Super Metroid: The Return of the Mother Brain[16].
  • Super Metroid is the only sprite-based Metroid game in which the Grappling Beam is used.
  • The game's cartridge appears in the Super Nostalgic Entertainment System microgame in WarioWare: Smooth Moves.
  • The music that plays at the end of the game, after the epilogue, is remixed in Metroid Prime 2: Echoes at the beginning of fights with special enemies in Agon Wastes.
  • Super Metroid is the first Metroid game to render Samus' visor as transparent (during the prologue).
  • Certain aspects of the game are similar to the film Alien3. Both depict a bond between the female protagonist (Ellen Ripley/Samus Aran) and an alien specimen. Unlike that film in its franchise however, Super Metroid is considered to be the pinnacle Metroid game.
  • Entering the Golden Torizo room while pressing all of the controller's face buttons will give Samus all of the game's items except for the Screw Attack (which is in the following room), 700 Energy, 300 Reserve Energy, 100 Missiles, 20 Super Missiles, and 20 Power Bombs.[17]
  • Through a Game Genie, (code 8E67-C0DF) an options menu not used in the final game is available. The options text reads:
GAME QUIT
WOULD YOU PLAY?
END
CONTINUE
If this code is used on an emulator, such as the ZSNES, it will cause several sprite glitches and slow-downs. Worthy of note is that when in this mode, the Energy, Missile Ammo, Super Missile Ammo and Power Bomb Ammo are all in red, with a slightly different font than in the final game.
  • Another unused/leftover screen can be found within the game's data. This one implies the game cannot be played on a SNES or Super Famicom system. It is possible Super Metroid was meant to be created on another system, though it is currently unknown what this screen's true purpose was.
  • When working on the concept for the next Metroid game after Metroid Fusion, one developer suggested porting Super Metroid to the Game Boy Advance. However, Yoshio Sakamoto wanted to port Metroid instead, thus creating Metroid: Zero Mission.[18]
Super Metroid foreshadowed in Nintendo Power
  • Super Metroid was first hinted at in Nintendo Power volume 37 in June 1992, on page 52, in a small box talking about the original Metroid. The guide suggested a SNES Metroid game might be in development.
  • Many of the game's sound effects are similar or identical to those used in the popular space opera series Star Trek: Deep Space 9.
  • Some kaiju roars from the Godzilla films are used for bosses in this game. Crocomire lets out a Titanosaurus (an aquatic dinosaur from Terror of Mechagodzilla) roar while he is being killed by lava andthe same roar is used again when Phantoon is hit. Also, Draygon uses the roar from Anguirus (a giant mutated ankylosaur who is an ally of Godzilla) occasionally. Ridley likewise uses Anguirus's roars constantly in both battles.
  • At one point, a video of two gamers speedrunning Super Metroid was featured on the Nintendo Channel on Wii.[19]

Gallery

For concept art, see Super Metroid's Gallery.


See also

References

  1. ^ a b Green, Andy (2013-01-26). Nintendo Reveals Specific Dates For Wii U Virtual Console Trial Campaign. Nintendo Life. Retrieved on 2013-02-03.
  2. ^ The Greatest 100 Games Ever: 40-21. PAL Gaming Network. Retrieved on 2006-09-03.
  3. ^ Allen Varney (2006-04-04). Metroid Primed. The Escapist. Retrieved on 2007-08-21.
  4. ^ Super Metroid for Download. IGN (2007-08-20). Retrieved on 2007-08-21.
  5. ^ Goldfarb, Andrew. "Wii U Virtual Console, OS Upgrades Announced", IGN, 2013-01-23. Retrieved on 2013-01-23. 
  6. ^ http://www.nintendo.com/super-nes-classic
  7. ^ https://www.polygon.com/2019/9/4/20850054/nintendo-switch-online-snes-games-controller-nintendo-direct
  8. ^ https://www.nintendo.com/super-nes-classic/interview-super-metroid
  9. ^ Question 2 of the "Metroid FAQ", Metroid Zero Mission Official Site, accessed September 14, 2005.
  10. ^ 100 Games Of All Time. gamers.com. Retrieved on 2006-09-03.
  11. ^ 100 Games Of All Time. IGN. Retrieved on 2007-07-15.
  12. ^ Super Metroid for Super Nintendo - GameRankings. Retrieved on July 1, 2018.
  13. ^ Metroid Prime for GameCube - GameRankings. Retrieved on July 1, 2018.
  14. ^ https://www.youtube.com/watch?v=PY9YnKOGsmQ
  15. ^ http://www.computerandvideogames.com/article.php?id=112761
  16. ^ https://static.wixstatic.com/media/b3ab4e_ab9c3e1095b5462396cf52ac60353198~mv2.jpg/v1/fill/w_516,h_356,al_c,q_90,usm_0.66_1.00_0.01/b3ab4e_ab9c3e1095b5462396cf52ac60353198~mv2.webp
  17. ^ http://tasvideos.org/3023S.html
  18. ^ http://www.computerandvideogames.com/article.php?id=102290
  19. ^ Nintendo of America (NintendoAmerica). "New on #NintendoChannel: Super Metroid Challenge video of 2 gamers attempting a speed run on Super #Metroid." September 27, 2010 7:03 p.m. Tweet. https://twitter.com/NintendoAmerica/status/25729986963
  20. ^ Nintendo France (NintendoFrance). "Cet ensemble de posters #SuperMario Kart, Super #Metroid et The Legend of #Zelda: A Link to the Past est disponible en exclu dans le #MyNintendo Store contre 300 points platine + frais d'envoi (dans la limite des stocks disponible). Commander : [link]" Nov 18m 2019 9:19 a.m. Tweet. https://twitter.com/NintendoFrance/status/1196432802264309761


External links