
Samus Returns
Super Missile Blocks are a type of destructible block that appear in Super Metroid, Metroid: Zero Mission and Metroid: Samus Returns. Super Missile Blocks appear identical to other blocks around them, unless uncovered by a Morph Ball Bomb, Power Bomb or X-Ray Scope. Only Super Missiles can destroy them. Super Missile Blocks do not appear in Metroid Fusion or Metroid Dread, as the Super Missile in those games is merely an overwrite of the Missile Launcher.
Cordite in Metroid Prime is that game's equivalent of Super Missile Blocks, while more often taking the form of larger objects.
Official data[]
Super Metroid manual []
"Blocks that show the Super Missile icon can be destroyed by Super Missiles."
Metroid: Zero Mission manual[]
- Super Missile Blocks
- "Super Missiles are the only weapons that can destroy these durable blocks."
Metroid: Zero Mission: The Official Nintendo Player's Guide[]
- SUPER MISSILE BLOCKS
- "Use a Super Missile to break apart blocks that bare the green missile symbol."
Metroid: Samus Returns Official Guide[]
- INHABITANTS & ECO SYSTEM OF SR388 - BLOCKS (p. 27)
- SUPER MISSILE BLOCKS
- "Unlike all other destructible Blocks, Super Missile Blocks disappear for good when you shoot them with a Super Missile. They often hide Super Missile Tanks or barricade other secrets, and rarely get in the way of your main mission: hunting the Metroids."
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Breakable Blocks | Bomb Block • Boost Block • Breakable Organic Block • Chozo Block • Fake Block • Missile Block • Pit Block • Power Bomb Block • Screw Attack Block • Super Missile Block |
Non-Breakable Blocks | Koma |
Miscellaneous | Block Shifting Glitch |