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Super Smash Bros. for Nintendo 3DS / Wii U, unofficially known as Super Smash Bros. 4, are fighting games in the Super Smash Bros. series. Released as separate titles on the Nintendo 3DS and Wii U, they both make the fourth and fifth game in the series.


Similar to previous entries in the series, Super Smash Bros. for Nintendo 3DS and Wii U are competitive fighting games which feature a vast array of Nintendo characters to choose from.

Players battle in matches of up to four players (8 in the Wii U version), and compete to knock their opponents off the screen. Players can select a variety of stages on which to battle, which are based on Nintendo game environments old and new.

Players may use items to assist them in battle, which draw from many Nintendo games, and use Assist Trophies which can be used to summon other, non-playable characters to aid the player in battle.

A variety of battle modes are available to choose from, including Classic, All-Star, Smash Run (3DS only), Training and many other mini games. Players can also collect Trophies of Nintendo characters from a huge array of games, which provide the player with information on the character and what game they are from.

Super Smash Bros. for Nintendo 3DS and Wii U also features an online mode, which can be used to play against friends or anyone in the world. Online matches against strangers are sorted into two categories; 'For Fun' and 'For Glory'.

The former allows players to battle in a standard Smash Battle or Team Battle, with items allowed and stages in their default setting. 'For Glory' mode is targeted towards more competitive play, and features an additional '1-on-1' mode. The player's KO and fall count will be recorded in this mode.

Samus and Zero Suit Samus, along with several other veteran fighters return as playable characters. The Geothermal Power Plant is featured in the Wii U game as a stage known as Pyrosphere. Norfair is also returning. Ridley appears on Pyrosphere as an AI character that can be recruited by attacking him enough, and he can be killed. Joulions, FG II-Grahams and Zeros are also featured as enemies on the stage.

In addition to the Metroid returning from Brawl, Mother Brain and Dark Samus feature in this game as Assist Trophies. Metroids, Reos, Kihunters and Geemers appear as enemies in Smash Run. Kraid was said to appear as a boss character in that game mode, but he is not present in the final game[1]. The Screw Attack item also returns and still works as a wearable badge like it did in Brawl. Metroid and Super Metroid are featured as Masterpieces in the Wii U version.

The games is the first to be compatible with the new amiibo technology, which is similar to Skylanders and Disney Infinity. These figures, which include Samus and Zero Suit Samus, are placed on the Wii U GamePad or New Nintendo 3DS system to interact with the figure. Performance Designed Products (PDP) have created a line of Wired Fight Pads, a type of Classic Controller with designs based on Nintendo characters, including Samus, for the Wii U game.

Playable characters[]

The full cover artwork for the game, showing Samus alongside many other new characters including Rosalina & Luma, the Wii Fit Trainer and Shulk.

Note: Bolded names are newcomers.


Samus Aran[]

For example, look at Samus. She's sort of floaty [in Super Smash Bros.]. The reason we've represented her that way is we've taken some of the inspiration from the original Metroid. I think the reason Samus felt floaty in the game is because you have to jump so much, you have to have a certain level of accuracy while you're jumping and shooting. By enabling her to be floaty, you're slowing down that motion allowing for better accuracy in her shooting. At least, that's how I interpret why she was floaty in the original game. What's important about that is realizing why Samus moves the way she does, not just saying, 'This is how she moved in a previous game, so we're going to represent that because that's the way she's always been.' I have to really go and think about it all again before I give her that representation. It's making sure we understand that and using the same logic in creating her in this world.

—Masahiro Sakurai on the development of Samus in previous Smash games

Samus and Zero Suit Samus in the "Goddess of Light" trailer.

Samus and Zero Suit Samus have become separate characters, with their Final Smashes no longer forcing a switch between the two. This also means the taunt trick to shed the Power Suit mid-match no longer works.

The change also applies to Zelda/Sheik who can no longer transform mid-match, and the Pokemon Trainer being removed altogether in favor of only Charizard.

The reason for the change was because the developers "want people to focus on single characters more deeply", however its been stated that the 3DS' hardware was proving to be a challenge for "multiple character combatants".[2]

Introduced into this game is a customization feature which allows players to fundamentally alter functions of character moves. All fighters including both Samus characters now have three variants of each of their four special moves (twelve in total). Except for Palutena and the Mii Fighters, this entails unlockable versions of each attack with benefits or drawbacks (for example, Samus changing her Charge Shot to a slow-moving or close-range attack).

Samus and Zero Suit Samus' appearances are now mainly, but not completely based off of Metroid: Other M, unlike the earlier games which based their appearances on their depictions in Super Metroid and Metroid: Zero Mission.

See Event Match for a list of Metroid-centric Event Matches in the game.


Samus' appearance has numerous black vents on the armor, an opaque visor and taller height. She has a new running animation which closely resembles her run cycle in Other M, and a different pose when firing Super Missiles, which have now been reduced in size along with her Bombs. Samus also received modifications to her moveset, with a new neutral air double kick that hits on both sides, an explosion effect added to her forward smash, missiles can now be cut in half by sword wielding characters, and an overall increase in attack power. Sakurai also commented in one of his "Pic of the day" posts on Miiverse that "the speed and power of Samus's Charge Shot has been drastically improved". [3]

Both Samus characters have gained some new alternate costumes. For Samus, the blue costume (representing the Fusion Suit), pink costume (ostensibly representing the Super Metroid Gravity Suit according to Sakurai, but more closely resembling the Varia Suit in Missile mode in the original Metroid), brown costume (representing the Dark Suit), purple costume (representing the Metroid Prime Gravity Suit), and green costume ("Green Samus") return. A new addition is a white costume (representing the Light Suit) and dark blue costume (based on Dark Samus).

Samus's palette swaps as shown in Famitsu.

Zero Suit Samus[]

Main article: Zero Suit Samus

Zero Suit Samus wears the design of the Zero Suit from Metroid: Other M, but retains her hairstyle from Metroid: Zero Mission (although with the Other M bangs), blue eyes and taller and athletic build. Her proportions also appear more exaggerated than in Other M. Zero Suit Samus' moveset and strength have been reworked around her new Jet Boots, which augment her kicks and jumps.

Her new up special move, Boost Kick, replaces the Plasma Wire, and her forward smash is also changed to a double kick. She retains her Paralyzer, Plasma Whip and Flip Jump special moves. She can now use her long-range grab as an air attack and tether recovery like her armored self. Replacing Power Suit Samus is Gunship, in which, as the name implies, Samus jumps into her Gunship, flies away and then can shoot at opponents for a limited period of time. Her introduction animation has also changed and now has her jumping out of her Gunship and landing on the battlefield.

Zero Suit Samus' blue, red, black and green costumes alts return, but not her purple outfit. She now has a white costume (matching her Power Suit's white palette and resembling an outfit from the Fusion endings) and her blue and orange ending outfits from Metroid Fusion and Zero Mission as costumes.

As far as voice acting goes, Alésia Glidewell's voice clips from Brawl used for Zero Suit Samus are recycled for this game, rather than Jessica Martin, who voiced Samus in the most recent Metroid: Other M recording new sound effects.

Zero Suit Samus's palette swaps as shown in Famitsu.

Congratulations screens[]


Suited Samus' Nintendo 3DS All-Star image is a reference to the final battle between her and Dark Samus in Metroid Prime 2: Echoes.

Zero Suit Samus[]

Zero Suit Samus' Wii U All-Star image is a reference to Bayonetta, who would later become playable in Smash herself.

Character icons[]


Zero Suit Samus[]

Stock icons[]


Zero Suit Samus[]


amiibo are Nintendo's toys to life figurines that can be used on a variety of compatible games, but the Super Smash Bros. series of amiibo was the first. The Metroid series received two amiibo figures, which are Samus and Zero Suit Samus:

The Samus Aran amiibo released alongside Metroid: Samus Returns is compatible with Super Smash Bros. for Nintendo 3DS and Wii U, functioning the same as the Smash series Samus.

Allusions to the Metroid series[]

  • Samus's alternate costumes refer to the following elements in the Metroid series:
    • Samus's first palette swap refers to the Fusion Suit.
    • Samus's second palette swap refers to the Gravity Suit as depicted in Super Metroid.
    • Samus's third palette swap refers to the Dark Suit.
    • Samus's fourth palette swap refers to the Gravity Suit as depicted in Metroid Prime.
    • Finally, Samus's sixth palette swap refers to the Light Suit.
    • Samus's seventh palette swap refers to Dark Samus.
  • Zero Suit Samus's palette swaps refer to the following elements in the Metroid series:
    • Zero Suit Samus's first palette swap is based on the Zero Suit as depicted in Metroid Prime 2: Echoes.
    • Zero Suit Samus's second palette swap is most likely based on the Justin Bailey suit from Metroid.
    • Zero Suit Samus's third palette swap is most likely derived from the black outfit Samus wore in the best ending of Super Metroid.
    • Zero Suit Samus's fifth palette swap is most likely a reference to Young Samus's outfit in the various Metroid Fusion endings in the Japanese versions..
    • Zero Suit Samus's seventh palette swap is based on her Ending Outfit from Metroid: Zero Mission.
    • Zero Suit Samus's eighth palette swap is based on her Ending Outfit from Metroid Fusion.
  • Zero Suit Samus's Final Smash was most likely based on the Command Visor function for her ship.
  • Zero Suit Samus's All-Star ending in the Wii U version, aside from it referring to Bayonetta as noted above, bears some resemblance to the Crystal Flash technique.
  • Samus's Classic Ending on the Wii U was a reference to her fight with Ridley in Other M.
  • Samus's All Star Ending on the 3DS was a reference to her fights with Dark Samus.
  • Samus's pose in the endings for the Wii U version was a reference to the best ending for Super Metroid.
  • Viridi's misnaming Samus as Metroid, as well as the extended conversation on Link, Zelda, Pit, and Icarus/Palutena, in the Palutena's Guidance for Samus was a tongue-in-cheek reference to the misconception that the name of the franchise, Metroid, referred to Samus rather than the titular threat (and to a lesser extent, the misconception of Zelda being the playable main protagonist rather than the central character, and how "Icarus" doesn't actually exist in the franchise beyond the title, and in the case of the Japanese version, that he's a separate entity from Palutena). A similar reference to this misconception was made in the Queen Metroid trophy.

Names in Other Languages[]

Language / Region Name Meaning
Japanese 大乱闘スマッシュブラザーズ for Nintendo 3DS / Wii U 

(Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu / Wī Yū)

Great Fray Smash Brothers for Nintendo 3DS / Wii U



Nintendo 3DS[]

Wii U[]

External Links[]