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The Title Screen is the initial screen of every Metroid game. It always features the logo, release year, developer (Nintendo), a background, and usually a message asking the player to press start or another button to go to the Samus Data Screen. The Title Screen in Metroid II: Return of Samus, however, doubles as the Samus Data Screen. If left idle long enough, most Title Screens in the games will begin playing gameplay footage. Some contemporary Metroid games, namely Metroid Fusion, play a cutscene while the Title Screen is loading. The Title Screen in the original Metroid instead shows Samus's mission orders in poorly translated English, as the first ever attract mode in the series. When Metroid: Other M is first loaded on the Wii console, a one-time Title Screen appears asking the player to press 2 on the Wii Remote, to set up language and subtitles, and then the game begins. The normal Title Screen is accessible after this. From here, the Samus Data Screen, Theater Mode and Gallery Mode can be accessed once unlocked.
With the exception of the overseas release of Metroid as well as Metroid: Samus Returns, the title screen and by extension the titles themselves were given in a font that give the illusion of the words rising up, which was similar to the font used for the Alien titles.
Trivia[]
- The Title Screen in Metroid Prime Hunters: First Hunt was created by Rocky Newton.
- The Super Metroid Title Screen is parodied in Super Meat Boy Forever.
- An early version of the Super Metroid Title Screen can be seen here: [1]
Official data[]
Super Metroid manual[]
- TITLE SCREEN
- "Press the START button or A button while the title screen is displayed to go to the Samus Data screen."
Metroid: Other M manual[]
- Title Screen
- "When you have save data, a screen like the one on the right will appear. Press the 2 Button to go to the Game Select Screen."
Metroid Official Site interview[]
This article, section, or file contains text that is unofficially translated by Metroid fans. Some information (such as proper English names) may not be accurate. If an official translation becomes available, the fan translation(s) may be replaced.
“ | Interviewer: Please tell us the background of how the very impressive virus-looking screen [in Metroid Prime] came to be, and its meaning.
Karl: The concept was envisioned by the process of how a Metroid hijacks the body of the enemies and undergoes biological regeneration. Both of these concepts have a very "virus-looking" image. These images ended up becoming a visual expression on the title screen. It’s an atmosphere that flows through the whole game. |
„ |
—Interview[1] |
Gallery[]
References in other media[]
References[]
- ^ "Metroid.jp Interview: Retro Studios", Shinesparkers, 2021-02-26. Retrieved on 2021-02-26.