| This article is written from the Real Life point of view |
Todd Keller is an American video game Art Director and developer. He was previously the Art Director of Retro Studios and the original Metroid Prime series. Following the conclusion of the trilogy, Keller departed Retro to co-found Armature Studio with Mark Pacini and Jack Mathews.
Work at Retro Studios[]
Keller was credited in Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption. As head of Art, Keller worked with the various artists and assisted them during production. His work includes the conceptualization of the flower in which Flaahgra is situated, the Parasite Queen and Reactor Core, and the basis for Phazon. Keller also worked with Matt Manchester to create an ore with Phazon that is present in the Phazon Quarry room of Corruption.
In the early stages of Prime's development, Andrew Jones would submit character concepts to Keller for internal approval, and Keller would then have to send them to Nintendo in Japan for final approval.[1]
On LinkedIn, Keller mentions "Metroid Hunters" - Metroid Prime Hunters - for the Nintendo DS as one of his published games. It is possible that he consulted on the art design, which was the extent of Retro's involvement with the game.
When working with Kynan Pearson on the Portal Terminal room in Echoes, Keller placed the Light of Aether at 23.15 degrees in the room's skybox. This allowed Pearson to rotate the room and solar lenses to align with the light.[2]
Keller was the lead artist of Project X, an ultimately cancelled game in development at Retro set in The Legend of Zelda series.[3]
Gallery[]
I liked the colors on this but it became a little too rpg once i had drawn it out-not appropriate for the world i eventually decided upon." There appears to be a dragon-like head constructed in its side.
I don't know why i post this it's kinda ridiculous, but i always liked it. Originally this was the idea for the us cover.(at least the first thing i thought of in the meeting)-so i sketched this. I like it cause to me it looks like Samus is actually like 'whoa! my hand is burning! infection!' yes!"
This was a pretty small thumbnail i blew up and put some colors over, not finished at all, but it led to a variety of geometry created for the game. Actually i wish i could have done more of these as i think they are quite helpfull in figuring out some of the rendering situations you might have in a game before you fully start designing a world.....maybe i'll do that next game? maybe.(copyright nintendo 2007)-this was released in nintendo power last month."
External links[]
References[]
- ^ http://ca.ign.com/articles/2004/08/06/the-art-of-prime?page=2
- ^ Interview: Kynan Pearson. Shinesparkers. November 7, 2021. Retrieved November 13, 2021.
- ^ DidYouKnowGaming? "Retro Studios' 2 Cancelled Zelda Games (Exclusive)" YouTube. September 3, 2022. https://www.youtube.com/watch?v=BzlROEEMvBs (starts at 17:50)
- ^ Interview: Mike Sneath. Shinesparkers. November 6, 2010. Retrieved November 8th, 2023.



![Phazon infested area chozo artifact crop.jpg (1.58 MB) "Todd Keller one day told me that the game story was going to be centred around a posionous substance called Phazon and wanted me to do a concept. All he knew was that he wanted it to be blue."[4]](https://static.wikia.nocookie.net/metroid/images/9/9f/Phazon_infested_area_chozo_artifact_crop.jpg/revision/latest/scale-to-width-down/185?cb=20130220213948)








