Wikitroid
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'''Tomomi Yamane''' is a graphics artist who worked on [[Super Metroid]]'s graphics. When [[Samus]]' brief nudity during the game over sequence was opted against, he had fixed the issue.
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'''Tomomi Yamane''' is a graphics artist who worked on [[Super Metroid]]'s graphics. Born on January 2, 1968 in Yamaguchi Prefecture, he was the one who drew the designs for [[Samus]], the opening and ending, enemies, boss designs and face retouching.
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When [[Samus]]' brief nudity during the game over sequence was opted against, he had fixed the issue.
 
[[Category:Nintendo people]]
 
[[Category:Nintendo people]]

Revision as of 02:21, 19 February 2010

This article is written from the Real Life point of view Globe

Tomomi Yamane is a graphics artist who worked on Super Metroid's graphics. Born on January 2, 1968 in Yamaguchi Prefecture, he was the one who drew the designs for Samus, the opening and ending, enemies, boss designs and face retouching.

When Samus' brief nudity during the game over sequence was opted against, he had fixed the issue.