I am PeabodySam, a Metroid fan who started contributing to this wiki in November 2017.
My history with MetroidEdit
I was first introduced to the Metroid franchise with the Super Smash Bros. series, having played Melee at a friend's house and later picking up a copy of Brawl in 2009. Zero Suit Samus became one of my mains, since I appreciated her agility and speed. Although I was vaguely aware of the Metroid series and its lasting impact upon gaming (having seen things such as Samus's gender reveal and the final battle of Super Metroid frequently mentioned as great moments in videogames), I never had the opportunity to play one.
It was not until 2015 that I actually played a Metroid game. At the urging of one of my friends, I bought Metroid Prime Trilogy for the Wii, played through all three games back-to-back, and really loved the experience. At the same time, I downloaded demo 1.34 of Another Metroid 2 Remake, which ended up becoming my first foray into 2D Metroid games; I made sure to download the full game as soon it was released. In 2016, once my Wii died and I upgraded to a Wii U, I was finally able to experience Zero Mission, Fusion, and Super through the Virtual Console.
By that point, I had come to really appreciate the series, but I was disappointed that it seemed to be neglected by Nintendo in recent years. Imagine my surprise when Samus Returns and Metroid Prime 4 were announced in 2017! To show my support for the series, I bought Samus Returns on its release date, beat it within a week, and then jumped right back in to play it again for the Zero Suit ending.
Once I was finished, I decided to buy Return of Samus and the original Metroid for the 3DS Virtual Console. Despite these two games not including any in-game maps, I deliberately chose to not use any online maps or guides, since that is my preference for games and series such as Metroid where everything revolves around exploration and discovery. For Return of Samus, I relied entirely upon my memory of AM2R and Samus Returns. For Metroid, I drew my own map along the way. Although these two early entries were definitely archaic and did not age as well as their successors, I found myself getting surprisingly invested in them. On my second playthrough of Metroid, once I knew where everything was, I was able to achieve the Justin Bailey ending.
To continue getting some Metroid mileage out of my Wii U, I got to play Nintendo Land and Metroid Prime Hunters. I now own a Nintendo Switch and I am eagerly awaiting Metroid Prime 4, no matter how long it takes.
Therefore, as of March 2019, I have played and beaten every Metroid game except Pinball, Other M, and Federation Force.
My thoughts on each gameEdit
- Metroid: It's archaic and frustrating in all the wrong ways. Yet, there's a certain charm to playing an old game where you draw your own map and discover all the secrets yourself. Finally beating it felt so gratifying.
- Metroid II: Return of Samus: I bought this game just to compare with the remakes, and I fully expected that I would stop playing after Phase 2. Instead, I got surprisingly into it. I'd take the remakes any day, but it aged better than I expected.
- Super Metroid: I expected this one to be overhyped and overrated... but it wasn't. A fantastic experience from beginning to end. A true classic that still holds up today.
- Metroid Fusion: Honestly, I didn't enjoy this one that much. The difficulty felt cheap at times, and I wasn't fond of constantly being told where to go. The best parts were easily the SA-X encounters.
- Metroid Prime: As my first Metroid game, I may be slightly biased, but it might just be my favorite. It was a wonderful way to begin the series. The Wii motion controls are perfect, too.
- Metroid: Zero Mission: A lot of fun. I'd probably recommend this to someone for their first 2D Metroid game, as a sort of "training wheels" before playing Super. The heavily-encouraged sequence breaking and 15% run offer a ton of replayability for veterans, too.
- Metroid Prime 2: Echoes: Great continuation of what the first Prime set up, but traveling back and forth between Light and Dark Aether felt tedious.
- Metroid Prime Hunters: It's... okay. Certainly not a bad attempt at emulating Prime on a handheld, but definitely meant to be played in short sessions due to its control scheme and repetitive structure, and the lack of in-game characterization for the other hunters feels like missed potential. Too bad I didn't experience the online multiplayer before it was shut down.
- Metroid Prime 3: Corruption: Fun while it lasted, but it felt much shorter than the other two installments of the trilogy and therefore didn't leave as much of an impact.
- Another Metroid 2 Remake: A well-crafted love letter to the series. Every Metroid fan should play this.
- Metroid: Samus Returns: A much-needed return to form, and hopefully a sign of more great things to come. 360 degree aiming feels like a perfect addition to the formula.
Why am I editing this wiki?Edit
If you've seen my edits on this wiki, it's probably on a page that has to do with Return of Samus and/or Samus Returns. There actually is a specific reason for that... and I admit, there was an ulterior motive.
In November 2017, when I was playing Return of Samus, I was surprised to discover that most of this game's ambient and minimalistic soundtrack was actually remixed in the remake. I wanted to make a video comparing the soundtracks of Return of Samus and Samus Returns, and I wanted some nice relevant screenshots from both games to spice up the visuals. Therefore, I came to this wiki seeking screenshots for each area of SR388...
What I found instead were a bunch of barebones pages with hardly any screenshots. Even worse, there were some pieces of misinformation: Area 5 was most definitely not Phase 6! I guessed that hardly any wiki contributors had played through the original Return of Samus, which led to the lack of information on the game, and Samus Returns was still newly-released, so the wiki had not yet been fully updated to reflect it.
Therefore, I took it upon myself to fix up the SR388 area pages and see what other related pages could use a little work. This included diving through this wiki, the Miiverse archive, and various other websites in search any screenshots that would illustrate each area and its aesthetics in each game. At last, in April 2018, I finally had all the screenshots I needed to make my video.
So, with my ulterior motive satisfied, will I continue to contribute here? Probably. There's always work to be done, and I'm happy to help as best as I can.
More Metroid contentEdit
- Metroid Megamix: Path of Ruin (Harmony of a Hunter Demix): A reverse-engineering of DarkeSword's "Path of Ruin" remix using the original songs from Metroid Prime.
- Metroid Megamix: Queen of Metroids: An experimental mix of Metroid songs to illustrate the battle against the Queen Metroid.
- How Samus Returns Remixed Metroid II's Soundtrack: An overview of how the Return of Samus soundtrack was remixed by Daisuke Matsuoka in Samus Returns.
- Samus Aran versus Xen Tentacle: Samus battles an alien from Half-Life which coincidentally resembles a Reaper Vine.
- Nemesis Ridley: Dark Intelligence: Samus battles Ridley.
- Nightmare: Master of Gravity: Samus battles Nightmare.
- Gift of the Chozo: Metroid 30th Anniversary: Samus obtains the Screw Attack from a Chozo Statue.
- Fan Remakes: Samus and the Metroids are unhappy with the C&D against AM2R.
- Tales of Bounty Hunting: Samus hangs out with Galactic Federation troopers during her downtime.
- Fixing Other M: An ongoing series that attempts to resolve several major issues with the storytelling of Other M.
- Sketch Dump: Samus and the Baby: A newly-hatched baby Metroid imprints upon Samus.
- Sketch Dump: More Metroid Metamorphoses: Hypothetical Metroid stages for the remaining letters of the Greek alphabet.
- Nintendamn: Samus isn't allowed to say "damn" anymore.
- Samus's Smash Spirit Shenanigans: Samus attempts a Spirit Battle against an X Parasite.