The subject of this article is not named in-game.
The current title is from a guide or other published source.
- This article is about the room in Area 5's lower level. For other uses, see Water-filled room (Disambiguation).
The water-filled room[1] is a room in Metroid II: Return of Samus and Metroid: Samus Returns.
Description[]
The water-filled room is located in the lowest level of Area 5 of SR388 and is explored during Samus Aran's mission to exterminate the Metroids. This room marks the entrance to Area 5 where Samus leaves the purple liquid tunnels, emphasized by a different music track that starts playing in this room: an ambient theme in Return of Samus, or Area Indefinite in Samus Returns.
In Return of Samus, the water-filled room does not actually contain any water, which is seen a few rooms later in the Grand Cavern. It is a simple Pincher Fly-infested vertical shaft composed of natural rock, with some stalactites hanging from the roof. Although the next room contains a Gamma Metroid, its Metroid Husk is not found in this room (instead located in the Grand Cavern), making its encounter a complete surprise.
In Samus Returns, the water-filled room has been redesigned to match the jungle and marsh theme of Area 5. For the most part, the water-filled room appears to be a natural cavern with a jungle habitat, populated by magenta trees, pink mushrooms, and large green vines, branches, and roots. However, there are a few artificial structures visible in the room, most notably including a Teleport Station. As the name indicates, it is also flooded with water, with several small waterfalls pooling at the bottom of the cave.
The water-filled room is also heavily expanded. While it is largely a linear path from one door to the other, it winds left and right as it ascends. At one point, Samus is forced to pass a Fleech Swarm and run quickly to the next pool of water. Samus can also use her Grapple Beam on a Pull Block, revealing a shortcut to the purple liquid tunnels.
Connecting rooms[]
In the lower right side, the water-filled room connects (via two entrances, through a Charge Door and a Pull Block, in Samus Returns) to a tunnel flooded with purple liquid. In the upper left corner, the room connects (via Beam Door in Samus Returns) to a straight hallway occupied by a Metroid.
Inhabitants[]
Return of Samus[]
Samus Returns[]
Items[]
- Missile Tank
- In Samus Returns, near the Teleport Station and Metroid Husk, Samus must plant a Bomb on a wall to reveal a secret passage, which leads directly to the Missile Tank.
Gallery[]
References[]
- ^ Metroid: Samus Returns Official Guide pg. 140: "Head to the left side of the water-filled room and jump up to the ledge above."
Rooms on SR388 | |
---|---|
Surface | "Landing Site" |
Area 1 | Vertical chamber • Power Up Cavern • Arena area of Chozo base |
Area 2 | Arachnus' room • Alpha Metroid chamber • Alpha's chamber |
Area 3 | Three tower corridors |
Area 4 | "Octroll Lake" |
Area 5 | Water-filled room (lower/middle) • Grand Cavern • Zeta's chamber • Dark Chamber |
Area 6 | "Diggernaut arena" |
Area 7 | Chozo Tower • Final Omega's chamber |
Area 8 | "Final Purple Liquid Tunnel" • Liquid-filled hall • "Area 8 Ruins" • "Metroid Nest Access" • "First Metroid passage" • "Queen's nest access" • Queen's nest |
Other Rooms | Return of Samus: Phase 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 Samus Returns: Surface • Area 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 |