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The Wave Beam (ウェイブビーム Weibu Biimu?), named so for the oscillating "wave energy" it fires,[1] is a beam that Samus acquires in most games, with the exceptions of Metroid Prime Hunters, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption (though she gains the Annihilator Beam in Echoes, the Volt Driver in Hunters, and both the Grapple Voltage and the Nova Beam in Corruption, which all share a few similar properties with the Wave Beam). It fires wave energy (often in the shape of a sine curve) that can usually go through walls.

2D Metroid series[]

In Metroid and Metroid II: Return of Samus, the Wave Beam generated a single bolt that moved forward in a helical manner and passed through walls. It also acted as such in Super Metroid, but simultaneously using the Wave Beam with either the Charge Beam, the Spazer Beam, or the Plasma Beam shoots multiple bolts that move in a helix. It was one of the more powerful beam weapons.

In Metroid: Zero Mission and Metroid Fusion, the Wave Beam was a beam that could go through walls. In these games, it stacked on to the beams that Samus had acquired thus far. In Super Metroid, it could be added to any other combination of beams to make them go through walls and give them a helical trajectory, or be used alone, making a purple waving ball. In Metroid Fusion, it adds a wall penetrating effect to the already-acquired Charge, Wide, and Plasma Beams. In Zero Mission, it added a widening effect and a wall passing effect to whatever beams Samus has by that point (Samus could actually obtain the item without any other beams, but she could have the Ice, Charge, Long, and even Plasma beams by then, due to the game's non-linear nature). On its own, it has a white colour with a slight purple hue.

In Metroid Fusion, this upgrade was possessed by the haywire robot B.O.X., during its second appearance. This is the second to last beam achieved by Samus on BSL Station, before the Ice Beam. It is also implied that the SA-X also had this beam in its' possession in addition to the Ice Beam due to its beam shots penetrating walls similar to the Wave Beam. If acquired first through debug, the beam will actually take the other beam functions due to it being the last beam in the intended sequence. As the sequence is hard-coded alongside events, it is not accessible without the other beams.

In Metroid: Other M, the beam fires three purple undulating shots at once, similar to in Prime. Other M's Wave Beam also has similar properties in the 2D games; bypassing walls. However, it is only limited to "transparent and semitransparent" objects, such as glass.

It is authorized by Adam in the Cryosphere, when Samus is trapped in a "box" made of glass walls while being attacked by several Super Zebesians. The Super Zebesians seem to have their own variant of the Wave Beam as their energy beams can penetrate the glass, but not Samus's shots until the Wave Beam is authorized.

In Metroid: Samus Returns, a remake of Metroid II, the Wave Beam can now stack with all Beams, with the exception of the Ice Beam, which is a separately selectable weapon. The Wave Beam is required to destroy the Taramarga, a door-blocking creature equipped with a sturdy rock. Notably, it lacks any undulating firing pattern, instead resembling Other M's straight firing Wave Beam.

In Metroid Dread, the Wave Beam is in possession of E.M.M.I.-06WB, which is using the powerup to enhance its field of vision and shoot stunning projectiles that can penetrate through walls. Like Fusion, it is the second to last beam upgrade in the game, the last being the Hyper Beam. It can destroy Wave Beam Covers.

Metroid Prime[]

Wave beam item prime 1

The Wave Beam in Chapel of the Elders.

In Metroid Prime, the Wave Beam takes on a different role. Here, it is one of the three "elemental" beams, representing the element of electricity. It is the first beam Samus acquires on her mission to Tallon IV (excluding the Charge Beam). The Wave Beam does not go through walls, though if fired above water, it will pass through a water's surface and continue travel underwater. If the player is locked on to an enemy, the beam has a homing feature that can follow an enemy around until it hits. The Wave Beam is acquired after defeating an Adult Sheegoth in the Chapel of the Elders, located in Phendrana Drifts. When fired normally, it launches three separate rounds that undulate inwards and outwards continuously with impressive homing capabilities. When charged, it fires a slower-moving single round that, when used on a few certain enemies, can cause a stunning effect. Its uses outside of battle include energizing Power Conduits and opening Purple Doors. It is the only weapon that can destroy the Pulse Bombu and the Scatter Bombu. On a related note, the Wave Beam can be used on certain machine based enemies to cause them to ultimately malfunction. If the Wave Beam is used to destroy an Auto Defense Turret or a Mega Turret, the turret will swivel and constantly fire out of control before exploding. If used on a Sentry Drone, it will come crashing down instantly to the floor when defeated instead of performing its usual explosion.

Wave Beam acquire

Samus acquires the Wave Beam.

Also in Metroid Prime, the Wave Beam can be upgraded with a Charge Combo called the Wavebuster. This allows Samus to fire a perpetual wave of electrical energy at an enemy, and like the normal beam it has a limited homing feature, but doesn't require a lock-on. However, its range is somewhat low. This attack uses up ten Missiles to activate and uses five Missiles per second when holding the fire button. Although it has an extreme ammunition cost with less damage-per-missile than the Super Missile, it deals damage at an incredible rate, making it valuable for quickly defeating enemies in a pinch.

Behind the scenes[]

2D Metroid series[]

Most forms of destructive energy in the universe are carried by electromagnetic waves, making the concept of a "wave beam" somewhat redundant. However, its abilities seem to stem specifically from this wave-based nature in particular, drastically increasing the wavelength of an energy beam to within the VHF radio range would expand the area it covered and allow it to pass through most solid obstacles. This technique is well-known to terrestrial science and is commonly used to prevent solid objects from obstructing music and television broadcasts.

Metroid Prime series[]

Like the Volt Driver, this version of the Wave Beam appears to fire some form of artificial ball lightning, a self-sustaining globe of electrical energy that is occasionally reported to "follow" living creatures and very rarely detonates with explosive force when touched. Although reliable eye-witness accounts confirm ball lightning's existence and similar phenomena have been produced using a wide variety of technological methods, its exact nature and cause remain unknown. Ironically, most explanations of ball lightning do not relate the phenomenon to electromagnetic waves in any way.

Metroid: Other M[]

The version of the Wave Beam seen in Metroid: Other M is very similar to the two-dimensional version, but its lower radius and ability to pass only though transparant materials suggests the beam now operates in the visible spectrum, as opposed to radio.

Official data


Metroid manual

Wave Beam
"The beams are wave-shaped and are stronger than normal beams. If you already have a long beam, the long beam will become a long wave beam."

Metroid Virtual Console manual

Wave Beam
"Fires a more powerful, wavelike beam."

Victory Techniques for Metroid

"This beam flies in a wave pattern and is more powerful than the normal beam."

The Official Nintendo Player's Guide

WAVE BEAM
"This is a powerful weapon. This beam travels like a wave, and destroys in all directions. Also, it has the power to penetrate and destroy obstacles."

Nintendo Power Volume 29

WAVE BEAM
"Although the Wave Beam is a powerful weapon, it does you no good against the Metroids. It is most useful when fighting Kraid and Ridley."

Metroid II: Return of Samus manual

Wave Beam
"The beam travels in a wave shape. It is a very powerful beam and has a wide range of effect."

Metroid II: Return of Samus Virtual Console manual

Wave Beam
"This wide-range beam has incredible destructive power."

Nintendo Power Volume 31

WAVE BEAM
"This blasting Beam spreads your shots over a wide area so that you can hit creatures in the air and on the ground."

Super Metroid manual

WAVE
"The Wave Beam sends out a charge in a wavy pattern and pierces some obstacles."

Super Metroid Nintendo Player's Guide

WAVE BEAM
"The Wave Beam is another attachment that increases the effectiveness of Samus's beam. Without it, Samus shoots straight out from her gun."
WAVE BEAM
"Located in Norfair. Another beam Power-Up, the Wave Beam does just what its name implies--makes your shots take on wave-like motion. It adds to the overall effectiveness of your attacks."

Super Metroid Players' Guide (page 9)

"Shoots in a wavy pattern and is more powerful than the Ice Ray.
Location: Norfair.

Super Metroid GamePro Strategy Guide

Wave Beam
"A powerful weapon with deadly waves of energy."

Official Metroid Prime website

Weapon effect: Enemies enveloped in electrical energy.
Weapon range: 3 – 10 m
Weapon potential: Lethal
"Chozo Technology. Samus Aran uses the Wave Beam to fire powerful electric bolts from the Arm Cannon. Enemies struck by the Wave Beam's blast are enveloped in electrical energy for a few moments. The Wave Beam's electrical charge can also "lock-on" to its target to a limited extent."

Metroid Prime flash

"The Wave Beam fires a triple blast of electrical energy, which is very effective against certain enemy types. Also can be used to restart inactive power systems. Combine with the Charge Beam to increase effectiveness."

Metroid Prime manual

WAVE BEAM
"The Wave Beam fires three oscillating waves of energy. As with the other beam weapons, the Wave Beam is especially effective against certain enemies and can be powered up once Samus finds the Charge Beam. The Wave Beam also features a limited homing effect."

Metroid Prime acquisition message

"Wave Beam acquired!
Press [C-Stick (Right)] to switch to the Wave Beam./Press [+] then point up to switch to the Wave Beam. Use this weapon to open Purple Doors.
Additional data downloaded to Inventory Screen. Press [START]/[2] to access the Inventory Screen."

Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide

Wave Beam
"The Wave Beam allows you to fire three streams of electric energy at your opponents. Though this weapon has a slower rate of fire than the Power Beam, it's especially effective against mechanical and electrical enemies. It can also envelop enemies in an electrical field when powered up using the Charge Beam. The electrical field momentarily stuns most enemies. The Wave Beam is also used to unlock purple doors, and it can be used to restore power to some objects.
You can increase the Wave Beam's power by finding the Wavebuster (Wave Beam Combo). Using a fully powered blast in combination with missiles, the Wavebuster emits a powerful stream of energy that seeks and destroys enemies in the area. It's best used against larger groups of enemies. This is a continuous blast."
Wave Beam
Location - Sector 6
Acquired By - Defeating Security Robot
Controls - Tap [B]
"The powerful Wave Beam shoots through any object, including walls. It is most useful for opening shutters, because you can shoot through the closed shutter to hit the control light on the other side. You can also shoot through barriers and kill enemies before they see you. However, this ability also prevents a Wave Beam from locating a false wall, because every shot passes through whether or not the wall is real. Unfortunately, you can't go back to a regular beam after unlocking Wave Beam, so you must manually examine walls for secret pathways."

Metroid Prime: The Official Nintendo Player's Guide

WAVE BEAM
"Electrical enemies of all stripes fear the Wave Beam--and for good reason. The weapon fires charged bursts of electricity that can short out mechanical devices and cause major damage to energy-dependent foes. The Wave Beam has a slow rate of fire, but its unique three-beam firing pattern is handy for shooting over the top of embankments. It can also open purple doors."

Metroid Prime Official Strategy Guide

WAVE BEAM
"The Wave Beam fires powerful electric bolts and has a limited homing ability, allowing it to change direction slightly to hit a slow moving target. The Wave Beam opens Purple Doors, and won't home in on targets without a lock-on using the L Button. Charge the Wave Beam to fire a high-powered electric blast. Enemies that are struck with this blast will be enveloped in electrical energy for a few moments, causing even more damage to them."

Metroid Prime Official Perfect Guide

WAVE BEAM
"Press right on the C Stick to activate the Wave Beam. This electricity-based weapon fires a spiral of purple beams at enemies, and is particularly effective on targets of a mechanical or metallic nature; furthermore, it can momentarily stun Space Pirates. If you lock onto a moving enemy while the Wave Beam is activated, and then fire, the beam will "seek out" the creature no matter what position it's moved into since the time you released A. Blasts from the Wave Beam will open up purple doors--not to mention re-activate the small Power Conduits that supply energy to potentially defunct mechanical devices in rooms throughout the game."

Metroid Prime Trilogy manual

Wave Beam
"The Wave Beam fires three oscillating waves of energy, which will home in on the enemy you are locked onto. Enemies hit by this beam may get an electric shock and be unable to move."

Inventory data

Wave Beam

Metroid Prime

Inventory entry

The Wave Beam fires powerful electric bolts. This weapon has a limited homing capability as well.
Press GC C-stick right/Hold Wii + button then point up to select the Wave Beam as your active weapon.

Samus's Notes

Fire the Wave Beam to open Purple Doors.
The Wave Beam won't home in on targets without a lock-on. Press and hold GC L trigger/Wii Z button to lock on.
Charge the Wave Beam to fire a fierce electric blast. Enemies struck by this blast will be enveloped in electrical energy for a few moments.

Note: "Purple Doors" is changed to "Wave Doors" in Metroid Prime Remastered.

Metroid Fusion manual

WAVE
"Shoot through obstacles with this undulating beam."

Metroid Fusion in-game acquisition message

"Wave Beam ability recovered.
Beam now penetrates walls."

Metroid Fusion: The Official Nintendo Player's Guide

WAVE BEAM
"The strongest weapon in Samus's arsenal sends out three undulating shots. The weapon's electric pulses allow it to pass through most obstacles, hitting targets on the other side. By using the Wave Beam, you will be able to defeat enemies in other areas before you even enter them. That just doesn't seem fair.
Samus's Wave Beam defeats enemies with the power of a tsunami.
Location - Sector 6"

Metroid: Zero Mission manual

Wave
"This allows Samus to fire beams of energy waves that penetrate solid objects."

Metroid: Zero Mission: The Official Nintendo Player's Guide

Wave Beam
"The Wave Beam upgrade increases the width of your beam blast and allows you to fire through walls. You can avoid enemy attacks by blasting beasts from a covered position.
An excellent exploration tool, the Wave Beam reveals the nature of destructible blocks, even those that are embedded in walls."

Metroid: Zero Mission Samus Screen data

"This beam, which is made up of energy waves, can pass through solid objects."

Metroid.com (Metroid: Other M)

"This beam passes through windows and other transparent objects. With added functionality comes added power—the Wave Beam also makes short work of many tougher creatures."

Metroid: Other M manual

Wave Beam
"Adds the ability to penetrate transparent and semi-transparent objects. This powerful beam can also be shot as a Charge Beam."

Metroid: Other M Samus Screen data

"Effect: Increases damage.
Secondary effect of penetrating materials that are transparent or semitransparent."

Metroid: Other M on-screen tutorial

WAVE BEAM
This makes the beam penetrate transparent obstacles.

Metroid: Other M Premiere Edition

Wave Beam
"This enhancement allows your blasts to pass through some materials, such as glass. The Wave Beam increases the damage dealt by the beam and allows you to reach foes and switches that are behind glass panes. You will use this enhancement the most in conjunction with the Charge Beam."

Metroid.com (Metroid: Samus Returns)

WAVE BEAM
"Fires energy waves that travel in a spiral path and go through walls."

Metroid: Samus Returns Samus Screen data

"The Wave Beam's energy waves can pass through solid objects."

Metroid: Samus Returns Official Guide

THE ARMORY - BEAMS (p. 11)
WAVE BEAM
"The Wave Beam defies spatial physics to allow Samus to fire through solid objects. This is handy in its own right, but combine that with the fact it's also a damage upgrade over the standard Power Beam and you may find yourself forgetting the Power Beam ever existed."
WALKTHROUGH - AREA 2 (p. 75)
WAVE BEAM: WHAT IS IT?
"The Wave Beam can shoot through solid objects and pierce enemies. It's a replacement of your basic Power Beam, and it's certainly more effective. Use it to get through the pink Taramarga doors and to hit enemies from safer locations."

Metroid Dread Samus Screen data

WAVE BEAM
Dread WaveBeam Demo Fires an energy wave that can pass through solid objects and terrain.

Press Switch Dread Y button to fire.

Can also destroy Wave Beam Covers.


Trivia[]

Gene Kohler Samus weapons

Early Prime Arm Cannon configuration.

  • In the original Metroid, the Wave Beam was the only way Samus could attack low-to-the-ground enemies such as Zoomers with projectile-type weapons due to the fact that she was unable to crouch or aim downward. Both of these capabilities were added in the game's direct sequel, Metroid II: Return of Samus.
  • The Wave Beam was the only beam weapon able to penetrate armored enemies' plating in Metroid II: Return of Samus. In subsequent games, only the Plasma Beam is.
  • In Metroid and Super Metroid, the Wave Beam has a similar sprite to the Energy Capsules.
  • Normally, getting the Wave Beam in Super Metroid requires using the Grappling Beam to traverse the Grapple Crossing. However, a Wall Jump can be used to get the beam early.
  • Super Metroid was the first game in the series to utilize the beam's wall piercing capability as a means of progression.
  • The Wave Beam has appeared in every main series Metroid game to date.
  • In Metroid Prime, the Wavebuster combo is especially useful for destroying the Cloaked Drone in the Phazon Mines, as Samus is unable to lock on to invisible enemies and getting a direct hit can be difficult otherwise.
  • The Wave Beam Arm Cannon configuration is also used for the Light Beam in Metroid Prime 2: Echoes, and the Nova Beam in Metroid Prime 3: Corruption.
  • In the New Play Control! and Metroid Prime Trilogy versions of Prime, sparks of electricity no longer appear on the Arm Cannon when charging. This was due to technical issues with implementation of Wii controls.
  • The Wave Beam was slated to appear in Marvel: Ultimate Alliance along with Samus herself and many of her other abilities, though they were removed due to Nintendo not giving consent for her inclusion. The Wave Beam in Ultimate Alliance appears to be based off of the Prime iteration.
  • In the first Metroid Prime, the symbol for the Wave Beam is a hand print with all of its fingers spread apart. Using the X-Ray Visor reveals that this is the configuration Samus uses to activate the Beam.
  • In Metroid: Other M, it is stated that the Wave Beam can pass through any fully or semi-permeable object. However, this is not entirely true, as the Bottle Ship Residential Area contains glass railings that the Wave Beam cannot shoot through.
  • Up until Metroid Dread, all games that featured the Wave Beam also featured the Ice Beam, and vice versa.
  • The word "Wave Beam" is probably a weapon code, as simple physic "beams" are usually straight.
  • The Wave Beam in Metroid Prime has a unique effect when charging it, like all other beams. When charging, electric bolts spread across the Arm Cannon. However, the effect is not present in the New Play Control! and Metroid Prime Trilogy versions of the game. This was due to implementation issues when applying the particle effects to the free-moving Arm Cannon, however all subsequent effects beams have on the Arm Cannon remain in the Prime Trilogy versions of Metroid Prime 2: Echoes and Metroid Prime 3: Corruption.

Audio[]

Sound Game
Metroid (NES)
Metroid II: Return of Samus
Super Metroid
Metroid Fusion
Metroid Prime
Metroid: Zero Mission
Metroid: Other M
Metroid: Samus Returns
Metroid Dread

Gallery[]

References[]

  1. ^ Metroid: Zero Mission Instruction Booklet, p. 25


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