Wikitroid
Wikitroid
No edit summary
Line 79: Line 79:
 
{{reflist}}
 
{{reflist}}
 
{{Game Consoles}}
 
{{Game Consoles}}
  +
[[ru:Wii U]]
 
[[Category:Consoles]]
 
[[Category:Consoles]]
 
[[Category:Wii U]]
 
[[Category:Wii U]]

Revision as of 15:02, 28 October 2013

This article is written from the Real Life point of view Globe


The Wii U, codenamed Project Café, is a home console created by Nintendo as the successor to the Wii.[9] It was released in North America on November 18, 2012, in Europe and Australia on November 30, 2012, and in Japan on December 8, 2012.[1][10][11] The console was announced at E3 2011, where a prototype version was playable. The Wii U will be compatible with games from the Wii, but sacrifices the functionality of Nintendo GameCube games or its peripherals.[12] The Wii U will also be compatible with the Wii Remote, Nunchuk and Balance Board peripherals, which were initially designed for the Wii.

The console is the first Nintendo console to produce high-definition graphics, and features a new controller, called the GamePad, with an embedded touchscreen interface. The GamePad lets players to continue a gaming session by displaying the game through its screen, even when the television is switched off. In the trailer displayed at E3, players using the prototype GamePad were able to send media like videos wirelessly to the television screen through the use of the touch screen. The GamePad also features a camera, a microphone, its own sensor bar, motion sensors similar to the Wii Remote +, and NFC technology.[13]Cite error: Invalid <ref> tag; invalid names, e.g. too many

The Wii U will use a new online service called "Nintendo Network", also available for the 3DS. Unlike previous Nintendo consoles that featured online play, the Wii U will provide "Personal Accounts" for each family member rather than relying on one single system wide account.Cite error: Invalid <ref> tag; invalid names, e.g. too many

Nintendo Land

The Metroid theme park entrance is on the left, featuring Samus's helmet as a logo.

No Metroid titles have been confirmed for the Wii U as of yet, however a fourth Super Smash Bros. game, in which Samus Aran will appear, has been revealed. A Metroid-themed game called Battle Mii was shown at E3 2011. The following year, at E3 2012, Nintendo announced that it be one of 12 series-based Mii games in Nintendo Land. In this game, Miis dress as the characters from one of the included series in a Nintendo theme park (which includes a mechanical Ridley) to play a related game using the Wii U GamePad and Wii Remotes.

Wii u

E3 2011 prototype

The "Mii Wara Wara" menu design shown at the E3 2012 Nintendo Direct event showed a Samus icon that a group of Miis who preferred the series grouped under. One Mii named AC stated, "I've played just about every metroid game" amidst the other conversations. Another in the group, named Leo, remarked, "Back. He's baaaaaack..." The Samus icon was a Varia Suit based on artwork from the Metroid Prime Trilogy reverse cover.

Super Metroid will be made available on the Wii U's Virtual Console, which allows for GamePad-only play, restore points, screenshot sharing, and customizable controls. It will be part of the Wii U Virtual Console Trial Campaign from May 15, 2013 to June 13, 2013, costing 30¢ for the 30 day sale only. Also beginning May 15th is the Super Metroid Miiverse community, which will allow users to share screenshots, drawings, and text discussions relating to the game. [14]

Miyamoto on Metroid U

GI: What's the status of the Metroid franchise? Are there any Metroid games in development? Whether it's 3D or two dimensional?

SM: We don't have anything that we're working on that we can discuss probably. But we've always- just as we do with all of our franchises- have people who are looking at what they can do next, even with the Metroid franchise as well. So hopefully, at some point, we'll be able to announce it.[15]

Games featuring Metroid on Wii U

Metroid games through Wii U Virtual Console

Metroid games playable through Wii backwards compatibility

Metroid games through Wii Virtual Console backwards compatibility

Metroid cameos through Wii backwards compatibility

  • WarioWare, Inc.: Smooth Moves
  • Super Smash Bros. Brawl
  • Fatal Frame IV: Mask of the Lunar Eclipse (Japan only)
  • Animal Crossing: City Folk
  • Donkey Kong Country Returns
  • Kirby's Dream Collection
  • WarioWare: Mega Party Game$!

Metroid cameos through Virtual Console backwards compatibility

  • Super Smash Bros.
  • Kirby Super Star
  • Famicom Wars (Japan only)
  • Kid Icarus
  • Super Mario RPG: Legend of the Seven Stars
  • Kirby's Dream Land 3

References

  1. ^ a b c d Wii U coming to America Sunday, November 18. Ars Technica. Retrieved on 13 September 2012. “Nintendo of America President Reggie Fils-Aime announced that the Wii U will launch in the United States on Sunday, November 18 [...][and] in Japan on December 8. [...] The system will launch in Europe on November 30, with prices set individually by retailers in the region.”
  2. ^ a b c d e Wii U Technical Specs. Nintendo of America. Retrieved on 2012-11-10.
  3. ^ a b Leadbetter, Richard (2012-11-29). Digital Foundry: Wii U has 1.24GHz CPU, 550MHz graphics core - report. Eurogamer. Retrieved on 2012-12-07.
  4. ^ a b George, Richard (2012-11-29). Wii U CPU, GPU Details Uncovered. IGN. Retrieved on 2012-12-07.
  5. ^ Totilo, Stephen. Wii U Discs Will Be 25GB In Size. Kotaku.
  6. ^ Wii U Specifications. Nintendo of Europe. Retrieved on 2012-11-10.
  7. ^ Consolidated Sales Transition by Region (PDF). Nintendo (2013-04-23). Retrieved on 2013-04-27.
  8. ^ a b Top Selling Software Sales Units. Nintendo (2012-12-31). Retrieved on 2013-02-03.
  9. ^ 'Wii 2' Codenamed 'Project Café'. IGN (2011-04-15). Retrieved on 2011-04-16.
  10. ^ Wii U confirmed for Europe this year. Metro (2012-01-26).
  11. ^ WiiU Price and Release Date Announced. WiiU News (2012-09-13). Retrieved on 2012-09-13.
  12. ^ E3 2011> Pas de jeux GameCube sur Wii U (French). Gamekult (2011-06-09). Retrieved on 2011-06-10.
  13. ^ Nintendo Wii U - E3 2011: Announcement Trailer (English). IGNentertainment (2011-07-09). Retrieved on 2011-10-6.
  14. ^ Green, Andy (2013-01-26). Nintendo Reveals Specific Dates For Wii U Virtual Console Trial Campaign. Nintendo Life. Retrieved on 2013-02-03.
  15. ^ http://www.gameinformer.com/b/features/archive/2013/07/05/miyamoto-talks-zelda-pikmin-and-wii-u-development.aspx?PostPageIndex=2