The Wrecked Ship was a spacecraft that crashed long ago on planet Zebes, specifically in the area where Chozodia would be established. In Super Metroid, it is where one of the main bosses, Phantoon, resides. This area was also glimpsed briefly in Metroid: Zero Mission.

Super MetroidEdit

Smart zebesmap

The Wrecked Ship in a hand-drawn map from Super Metroid: The Official Nintendo Game Guide.

In Super Metroid, the vessel is found partially sunk in a large lake in Crateria. The ship can be accessed by Samus in a variety of ways, but all initial explorations inside reveal it to be haunted by ghost-like entities called Covern who, along with Phantoon, were initially believed to be the spirits of the deceased crew and the crashed vessel itself, respectively. When Samus Aran first enters the area, the Save Stations and Map Station are without power and most of the ship's interior is blocked off by Metal Doors. Sbugs can be seen throughout the unlit sections of the vessel along with non-functioning Work Robots and encased Atomics.

After the boss is defeated, all supernatural activity ceases as the energy that was being absorbed by Phantoon returns to the ship, activating mechanisms such as conveyors and allowing Samus to completely explore the area. However, this triggers the appearance of living creatures on board (presumably entering from the outside through the now-active Doors) and creates hazards in the form of short-circuiting machinery and Kzans. Additionally, the Atomics and Work Robots begin roaming the interior and are both aggressive. Finally, several rooms become flooded with water after the ship gets re-energized, likely a result from doors near Crateria's lakes being re-activated.

Metroid: Zero MissionEdit

Wrecked ship hangar zm

Hangar of the Wrecked Ship in Zero Mission.

In the prequel Zero Mission, the Wrecked Ship is an optional area mostly unnoticed by players during their first playthroughs. In fact, only a single room of the vessel is unavoidable near the game's end, specifically the one in the immediate left of the glass tunnel of the Space Pirate Mother Ship. The number of rooms accessible by Samus in the Wrecked Ship is vastly reduced and their layout is, for the most part, inconsistent with those seen in Super Metroid. Interestingly, the entirety of the vessel is considered as part of a zone exclusive to this game called Chozodia, which also features the nearby Pirate Mother Ship and a Chozo temple who's back entrance is directly connected with the Wrecked Ship's. Though players can only fully explore the ship via this back entrance, its front door is still located in Crateria's lake. Unlike Super Metroid, the area is lit up considerably and its doors, along with its Save Point, are always functional. It is mostly inhabited by native wildlife such as Zoomers and Zeelas while a single vertical shaft features Atomics, suggesting the ship was yet to be haunted at this point in time. Due to its status as an optional area, only minor items such as ammo expansions are collectible here.


Smart wreckedship

Concept art from Super Metroid: The Official Nintendo Game Guide

Long ago, this ancient Chozo vessel crashed into the surface of planet Zebes, carrying what were presumably the first Chozo to settle on the planet. The survivors of the crash built a large temple, Chozodia, around the demolished wreck, forming the first structure of their civilization on Zebes. Unbeknownst to the crew of the vessel, the spectral, multidimensional entity known as Phantoon had hidden away within their vessel during their travels through space; and would lie dormant in the Wrecked Ship's remains for centuries, while the Chozo's civilization thrived on Zebes.

After a large-scale Space Pirate assault led by the rogue AI Mother Brain, Chozodia was left desolate. Landing their Mother Ship directly over where the Wrecked Ship was interred, the Pirates began excavating the temple and the surrounding area. By the time Samus Aran explored the area toward the end of her Zero Mission, she was able to explore only a small portion of the buried wreck. The Mother Ship's self-destruct was initiated shortly afterward, ending the Pirates' operations on Zebes for a time.

A few years later, after the destruction of planet Phaaze and their operations in the Bermuda System, the Pirates resumed their operations on Zebes, rebuilding their base and Mother Brain herself. By this point, far more of the Wrecked Ship had been exposed, and the surrounding area had changed significantly: Gone were the ruins of Chozodia, and the ship was surrounded entirely by deep water. More notably, Phantoon had reawakened within the bowels of the Wrecked Ship, and the spirits of its long-dead crew revived as the aggressive Covern. When Samus returned to Zebes in search of the last Metroid, she ventured into the darkened depths of the ship, fighting past Covern until she encountered Phantoon itself. After defeating the entity, power was restored to the ship, powering up its doors and allowing her to explore further. It was here that Samus discovered the Gravity Suit, along with other power-ups.

When Zebes was destroyed at the end of her mission, the Wrecked Ship was most likely obliterated along with it.


During the events of Metroid: Zero Mission, Samus locates and infiltrates the Space Pirate Mother Ship that landed on Zebes early on, specifically in the Chozodia zone. She ultimately destroys Mecha Ridley, triggering a self-destruct sequence that leaves the ship in a ruinous condition, ending the game. This series of events commonly misleads to the belief that the Wrecked Ship seen in the sequel, Super Metroid, is the remains of Zero Mission's Mother Ship. Supporting this misconception is the Pirate ship's proximity to Crateria's lakes, as well as the presence of Work Robots and Atomics in both vessels' interiors.

However, Zero Mission director Yoshio Sakamoto has dismissed this, stating that the two ships are separate – during Zero Mission, the player passes through a watery area of Crateria leading to the same front entrance of Super Metroid's Wrecked Ship prior to the Mother Ship's arrival.[1] He has also explained that the Work Robots are commonly present in various spaceships in the Metroid series.[2]

Furthermore, players who seek to leave Chozodia and backtrack to earlier areas are required to use a Power Bomb to break a massive glass tube connecting the Mother Ship to the Chozo ruins. Afterwards, they can access an abandoned mechanical area with green color tones similar to the sequel's Wrecked Ship, making it clearly separate from the tidily-kept purple-colored Space Pirate vessel. Players can exit this ancient structure using the front door of Super Metroid's Wrecked Ship, thus revealing that the structure and the latter are the same vessel despite their different inner layouts, as they occupy the same area of space.

Power UpsEdit

Main article: Wrecked Ship/Items


Smart wreckedship02

Zero MissionEdit

Zebesians do not appear in the Wrecked Ship on their own, but will pursue Samus into the Wrecked Ship if the alarm is triggered.

Super MetroidEdit

Official dataEdit

Super Metroid manualEdit

"Long ago, astronauts from an ancient civilization crash landed on Zebes. This is what remains of their ship."

Super Metroid Players' GuideEdit

Zebes - A Visitor's Guide (page 13)
"The remains of a previous expedition to the Planet Zebes. Who knows what relics remain..."
Area A
"Many moons ago, a strange alien craft crash landed on the wind swept surface of Zebes. Though the ship has lain broken and decaying over the millennia the spirits of those long-dead travellers still walk its rusting corridors."
"It's into this eerie setting that Samus must go if she's to complete her quest, because here lies the gravity suit that's so vital to the mission. Upon first entering the craft's remains, be on the look out for spectres that appear unexpectedly out of thin air - they take a lot of killing and can appear right on top of you if you're not careful. You won't be able to do much until you've defeated Phantoon, the ships [sic] guardian, as it's constantly draining energy from the various systems. The map unit and, more importantly, the save terminal, are in-operable until this mutated creature has been terminated."
Area B
"Things turn nasty for Samus right about now. Hordes of rampaging aliens seem to be couped up on this forsaken wreck and only by utilising all her weapons and training will she overcome the odds."
Area C
"An almighty battle with Phantoon is on the cards in this area of the Wrecked Ship. Only after victory can you really explore the other sections..."


  • Strange, green blobs with orange clusters in the middle can be seen as frozen images on monitors in the background of the top corridor, bearing a vague similarity to Metroid larvae. When the ship’s power is restored, the displays begin flickering nonstop. Their true nature, however, remains unknown.
  • The reason behind the Wrecked Ship's inner layout in Zero Mission being different from Super Metroid's is likely a design choice by those who worked on the prequel in order to avoid having players re-explore perfectly identical rooms in both titles. Other examples of changes in room layouts between these games and Metroid for the NES/Famicom can be seen in the original Tourian, Crateria's outdoor sections and earlier portions of Brinstar's blue caverns.
  • The German guide for Super Metroid states that every being onboard the Wrecked Ship are underlings of the Mother Brain. Several other sources also state that most, if not all, the wildlife on Zebes have fallen under the control of Mother Brain through her intense brainwaves. Phantoon is also stated to be tapping into Mother Brain's brainwaves.
    • The picture from the German guide depicts Botwoon and Draygon within the Wrecked Ship, yet they are only encountered underground in Maridia.
  • Atomics are present in both games' crashed vessel. However, those seen in the prequel are implied to be of Space Pirate origin due to their identical behavior with the Atomics patrolling the Pirate Mother Ship. The ones present in Super Metroid are likely to be of Chozo origin, as they are initially encased within the equipment of the bird race's ship before breaking loose; some of these Atomics are completely immobile and glow a bright green within their glass containers, suggesting their original use as power sources for the Wrecked Ship.
  • The Wrecked Ship's Work Robots are possibly the first of their kind, depending on the age of the vessel itself. Similar to how the Chozo's Blue Doors on SkyTown became the blueprint for all standard doors across many planets, the race's Work Robot design potentially became widespread knowledge.
  • The Wrecked Ship's theme is remixed twice in Metroid: Zero Mission for underground portions of Crateria and the Space Pirate Mother Ship. If Samus succeeds in perfect stealth during the Zero Suit segment, the latter theme can be heard when she passes through the Wrecked Ship itself.
  • Curiously, if Samus were to enter the Wrecked Ship from the back through Sequence Breaking, not only will she notice that some rooms are not flooded, some rooms are also missing item expansions. These items will not appear until the ship is re-energized; this is most likely the result of the in-game data not being loaded into the area until triggered by Phantoon's death.
  • A variation of Zebetites can be seen within the Wrecked Ship, most notably in the corridor at the front entrance. They are green in color and start to glow after power is returned to the vessel. Whether they were used as power sources (much like Mother Brain's) or not is unknown.
  • This is the only area in Super Metroid that does not feature any Zebesian Space Pirates. However, the Wrecked Ship still contains Pirate activity in the form of Kihunters and possibly Phantoon.


CrateriaWrecked ShipBrinstarTourianNorfairMaridiaZebesZebes Hexa Map

Click on one of the various locations to navigate to the corresponding article.